Unreal 3.2.10.1 released
Posted: Fri Apr 05, 2013 4:25 pm
I've released an update to latest stable release. There were a few issues in 3.2.10 that couldn't wait until a 3.2.11 release.
Note that if you are not experiencing any of these issues then there isn't much reason to upgrade!
Here's the list of issues that are fixed since 3.2.10:
If you're still running 3.2.9, then see the 3.2.10 announcement for more information on all the features in 3.2.10 (and thus 3.2.10.1).
As always, you can download latest UnrealIRCd from http://www.unrealircd.com/
Note that if you are not experiencing any of these issues then there isn't much reason to upgrade!
Here's the list of issues that are fixed since 3.2.10:
Code: Select all
- Windows only: outgoing connects from Windows caused severe linking issues,
including killing of (ghost) users on the Windows server.
- An issue where user modes were stripped from remote clients, this caused
a problem for Anope BotServ bots.
- A compile problem on OpenBSD.
- '/REHASH -global' did not rehash all servers.
- Some documentation updates.
As always, you can download latest UnrealIRCd from http://www.unrealircd.com/