UnrealIRCd 4.0.8-rc1 released

News about the UnrealIRCd project, including release announcements
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Syzop
UnrealIRCd head coder
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UnrealIRCd 4.0.8-rc1 released

Post by Syzop » Sun Oct 30, 2016 1:12 pm

UnrealIRCd 4.0.8-rc1 has been released, this is the first release candidate for 4.0.8. It is released because there were some major changes in the build system.

Improvements:
  • *NIX: As part of defense-in-depth UnrealIRCd now compiles with several hardening options by default. This makes several type of exploits more difficult and in some cases even impossible. Tech: this enables full RELRO (GOT and PLT being read-only), everything compiled as PIE making ASLR possible, stack protector canaries are added, etc.
Major issues fixed
  • Possible crash if you have several blacklist blocks
Minor issues fixed
  • None
Other changes:
  • System c-ares is preferred over our own shipped c-ares
  • System cURL is preferred over ~/curl (if it has AsynchDNS)
  • Our shipped libraries are no longer built as static
  • Now that shipped libraries are dynamic they need to be installed somewhere (if used). The default location is ~/unrealircd/lib and can be changed via --with-privatelibdir. (Although, if you are a package builder then you will probably use --with-system-xxx and then private libraries are not used at all)
As always, you can download UnrealIRCd from www.unrealircd.org.

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