chanfix or simmiler for unreal?

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sdamon
Posts: 46
Joined: Tue Jun 07, 2005 7:28 am

chanfix or simmiler for unreal?

Post by sdamon »

has anyone seen anything like this for unreal? I like the concept of chanfix but am unwilling to use hybrid...mainly beacuse i like running on windows.

For those who dont know, Chanfix is a system that automaticly ops users based on a database it keeps of channel ops. I could explain it, but i best let their site do the talking.

http://openchanfix.net/oppinglogic.php
http://openchanfix.net/faq-user.php
w00t
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Post by w00t »

I've heard of a few floating around, but I don't have any links sorry. However it may be possible to modify openchanfix and add IRCd protocol abstraction to allow it to be used with Unreal, I'm not sure.
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Jason
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Post by Jason »

I would write you one, but it would only work on windows (since I only know VB)
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sdamon
Posts: 46
Joined: Tue Jun 07, 2005 7:28 am

Post by sdamon »

w00t wrote:I've heard of a few floating around, but I don't have any links sorry. However it may be possible to modify openchanfix and add IRCd protocol abstraction to allow it to be used with Unreal, I'm not sure.
That what i was going to do (swipe a little code from anope to do it) BUT...it runs on the ircd itself as a module :(

Ill prolly haveto endup codeing one from scratch...but thats is a LITTLE out of my range of ability :(

If you see it around PLEASE think of me..fire a link here? TIA.
AniZaeger
Posts: 4
Joined: Tue Dec 02, 2008 2:05 pm

Re: chanfix or simmiler for unreal?

Post by AniZaeger »

I don't know about a module for UnrealIRCD, but another possibility (one that I'm looking into for a netowrk I'm developing) is a module that could be added to network services, and supplementing chanserv for those users who, for one reason or another, would rather not register their channel with chanfix or (in the case of some networks) don't meet certain criteria to register their channels in the first place (not enough users, etc...).
Casper
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Location: The Netherlands

Re: chanfix or simmiler for unreal?

Post by Casper »

Why digging up such an old topic (more than three years old)?
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StrawberryKittens
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Joined: Sat Jul 26, 2008 9:17 pm

Re: chanfix or simmiler for unreal?

Post by StrawberryKittens »

I still like the idea of something like this. I may test my ability in C to do it.
AniZaeger
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Joined: Tue Dec 02, 2008 2:05 pm

Re: chanfix or simmiler for unreal?

Post by AniZaeger »

I was actually thinking about doing a port of the Hybrid version of Chanfix to Unreal. Unfortunately, looking at the source code, I see it is split into multiple files, and I have no idea how I would implement such a thing with Unreal (I'm fairly new to coding, and learning as I go, so please forgive any ignorance I may exhibit). The way I was pondering implementing the module was to have the option of working with either ident or nickname services (using the +r umode set when identified). I'm wondering though, would I be better off implementing such a thing as a module of Unreal, or as a module for services (at the moment, I'm using Anope for my network)? Any assistance from the community would be greatly appreciated in this endeavor, and I thank everybody in advance.
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