The UnrealIRCd team does not officially provide support for any services packages that you may be using or want to use. This forum is provided so the community can help each other with services issues.
Moderator: Supporters
Ankara23
Posts: 19 Joined: Fri Feb 11, 2005 6:58 pm
Location: irc.taphouse.org
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Post
by Ankara23 » Thu Mar 30, 2006 4:03 am
I was just reading over the release notes for the new anope
when I noticed this:
03/01 F Prevented registration of UnrealIRCd's "local" channels. [#456]
Since Unreal doesnt have local channels I assume they have confused it
with another ircd....or am I wrong?
Mark
Posts: 57 Joined: Mon Dec 26, 2005 4:01 pm
Post
by Mark » Thu Mar 30, 2006 6:52 am
Try joining #:<fullservername>.
Anyone -not- on that server cannot join that channel, so I guess it's local.
However, I'm not running 1.7.14, so I can't test the registration part.
JanisB
Posts: 128 Joined: Fri Apr 22, 2005 9:05 am
Location: LV
Contact:
Post
by JanisB » Fri Mar 31, 2006 9:19 pm
Try joining #:<fullservername>.
Try to join #<ANYCHANNAMEHERE>:<fullservername>
Mark
Posts: 57 Joined: Mon Dec 26, 2005 4:01 pm
Post
by Mark » Sat Apr 01, 2006 11:30 am
JanisB wrote: Try to join #<ANYCHANNAMEHERE>:<fullservername>
Ahh didn't know that, thanks!
aquanight
Official supporter
Posts: 862 Joined: Tue Mar 09, 2004 10:47 pm
Location: Boise, ID
Post
by aquanight » Thu Apr 06, 2006 4:09 pm
Yarou
Posts: 14 Joined: Sat Oct 02, 2004 4:57 am
Post
by Yarou » Fri Apr 07, 2006 1:46 am
...
I'm assuming he meant local channels as, "&channels".
I'm 99% positive that Unreal doesn't support &channels.
Syzop
UnrealIRCd head coder
Posts: 2117 Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:
Post
by Syzop » Fri Apr 07, 2006 11:15 am
I'm assuming he meant local channels as, "&channels".
Nope.. it actually was about those weird #<channame>:<servermask> channels.