Anope 1.7.14 release notes

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Ankara23
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Anope 1.7.14 release notes

Post by Ankara23 »

I was just reading over the release notes for the new anope
when I noticed this:
03/01 F Prevented registration of UnrealIRCd's "local" channels. [#456]
Since Unreal doesnt have local channels I assume they have confused it
with another ircd....or am I wrong?
Mark
Posts: 57
Joined: Mon Dec 26, 2005 4:01 pm

Post by Mark »

Try joining #:<fullservername>.
Anyone -not- on that server cannot join that channel, so I guess it's local.

However, I'm not running 1.7.14, so I can't test the registration part.
JanisB
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Post by JanisB »

Try joining #:<fullservername>.
Try to join #<ANYCHANNAMEHERE>:<fullservername>
Mark
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Post by Mark »

JanisB wrote:Try to join #<ANYCHANNAMEHERE>:<fullservername>
Ahh didn't know that, thanks!
aquanight
Official supporter
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Post by aquanight »

Yarou
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Post by Yarou »

...
I'm assuming he meant local channels as, "&channels".
I'm 99% positive that Unreal doesn't support &channels.
Syzop
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Post by Syzop »

I'm assuming he meant local channels as, "&channels".
Nope.. it actually was about those weird #<channame>:<servermask> channels.
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