Alright, well I'm currently trying to write a services distro for Unreal3.2.4 and I've kind of hit a block...
For purposes of testing the script, I'm running my own copy of Unreal, and for the life of me, while I can get other services distros like Anope to run on it, I cannot figure out what in the world they're doing to get the server to recognize them as being on a U:Line'd server, seeing as the U:Line is not a "real" server that you can connect to...right?
So how do I get my services (which will basically look just like clients, but will be run off a set of events) to connect on this U:Line, OR is there an alternative way I can get them to access the commands restricted to being executed on U:Line'd servers?
How do they do it?
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Yep, can't figure anything out about how to connect to it.
Oh, by the way, I've read the docs through, so please don't point me to them. Either my question is not in there, or I'm too dumb to recognize the answer, in which case it would be great if you were kind enough to reword it for my dull mind
Thanks.
Oh, by the way, I've read the docs through, so please don't point me to them. Either my question is not in there, or I'm too dumb to recognize the answer, in which case it would be great if you were kind enough to reword it for my dull mind
Thanks.
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- Posts: 3
- Joined: Sun Apr 23, 2006 3:21 am
http://cvs.unrealircd.com/cgi/viewcvs.c ... cvs-markup
Or just read the serverprotocol.html doc in your doc/technical folder.
Or just read the serverprotocol.html doc in your doc/technical folder.
Eazy Answer
Pliss Help me? huh!!! means
Plisss Refer the Help Doc Files thouroughly
This Will sure help you out
Plisss Refer the Help Doc Files thouroughly
This Will sure help you out
I know it's not linked anywhere, but just FYI, you can also find serverprotocol.html at http://www.vulnscan.org/UnrealIRCd/serverprotocol.html.
It's updated with CVS every hour or so, just like unreal32docs.
It's updated with CVS every hour or so, just like unreal32docs.