IRC Services 5.0.58 Issues

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nate
Posts: 148
Joined: Fri Jul 29, 2005 10:12 am
Location: Johnstown, Pa
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IRC Services 5.0.58 Issues

Post by nate »

Now i've googled -a lot- on this, and pretty much all i've found (even in the UnrealIRCd forums here) are really no answers, outside of people had to fully recompile and setup the Unreal configs apparently, however this is different for me.

Basically its like this, I've been using IRC Services 5.0.52 I think about, for maybe close to a year now, I finally decided to upgrade to get a few of the extra things out of services latest build.

Here is the problem, basically i've gotten the official IRC Services tar.gz, and the Unofficial windows port from ServicesCommunity.

I have two UnrealIRCd's I've also tried this on, both a Windows based IRCd and a linux based.

I've tried using both my custom confiugrations of services, and even the basic the basic defaults, both end up with basically this when Services are started with debug:

Code: Select all

[Aug 13 22:23:33.159446 2006] Initiated connection to 72.20.21.30:6661
[Aug 13 22:23:33.159585 2006] debug: Sent: PROTOCTL SJOIN SJOIN2 SJ3 NICKv2 VHP VL NOQUIT UMODE2 TOKEN NICKIP
[Aug 13 22:23:33.159635 2006] debug: Sent: PASS :{removed}
[Aug 13 22:23:33.159674 2006] debug: Sent: SERVER services.alexis-irc.net 1 :U0-*-2 AlexisNet Services Platform
[Aug 13 22:23:33.159714 2006] debug: Sent: :services.alexis-irc.net TSCTL SVSTIME 1155522213
[Aug 13 22:24:03.171332 2006] FATAL: Remote server returned: ERROR :Closing Link: [72.20.21.30] (Ping timeout)
Now basically, i've tried it on two servers, i've tried hosting services on the linux server, connecting it locally and also remotely to the one windows based UnrealIRCd server.

I've also hosted the services on the windows server, tried to connect it remotely and locally, still gives virtually the same error above (minus a different IP of course).

Now my original services module works absolutely fine on both servers, the 5.0.52 or so build, and with the above info including locally watching a TCP chart during test, the Services modules DOES connect on the port specified, but what is different in .58 from .52 or whatever, that causes Unreal to apparently not respond? Does anyone know this? O_o

(Take note with another thing, this was tested on both Unreal 3.2.4 and 3.2.5, so its gotta be something with those both).

Any ideas?
Jobe
Official supporter
Posts: 1180
Joined: Wed May 03, 2006 7:09 pm
Location: United Kingdom

Post by Jobe »

Can i just point out that his
[Aug 13 22:24:03.171332 2006] FATAL: Remote server returned: ERROR :Closing Link: [72.20.21.30] (Ping timeout)
means that your services did not respond to a PING message that Unreal sent so Unreal closed the connection believing it was a dead connection due to no response.

This suggests to me that your services are not responding to PING's as they should be.
nate
Posts: 148
Joined: Fri Jul 29, 2005 10:12 am
Location: Johnstown, Pa
Contact:

Post by nate »

Problem is that it is pinging out instantly.

And My original services .52 have absolutely no problem connecting at all.

The most i've been able to nail it down to from a lot more google searching and crap, is that its apparently something in the UnrealIRCd configurations which make it do this, that make it not respond properly. Only way people have actually fixed it they said were by totally de-compiling and re-compiling the Unreal IRCd (uninstall/reinstall) stuff and then trying again with a fresh config.
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