quakenet like services for unreal4

The UnrealIRCd team does not officially provide support for any services packages that you may be using or want to use. This forum is provided so the community can help each other with services issues.

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penna
Posts: 12
Joined: Tue Mar 09, 2004 5:50 am
Location: Germany

quakenet like services for unreal4

Post by penna »

I started coding quakenet like services for Unreal4
You can get them from my Sourceforge.net Project here
To compile them just type "make" in the services directory
Edit the services.conf and start them with ./services
Currently everything from L is included except channel suspensions.
You must load the m_services_account.so module on all your servers.
LordOfHell
Posts: 55
Joined: Thu Jul 22, 2004 3:33 pm
Location: Niedersachsen, Germany
Contact:

Re: quakenet like services for unreal4

Post by LordOfHell »

You can check out http://wiki.smart-coding.com

Its about J-Service whats Equal to Q, L, S, B.
I developed it for years and its damn stable running with Linux, Mac, Windows using the MONO Port.
Maybe you'll have a look at the command list to see what you forgot.

ciao
sincerely,
-=LordOfHell=-
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