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PHANTOm
Posts: 7 Joined: Sun Mar 07, 2004 8:43 pm
Contact:
Post
by PHANTOm » Sun Mar 07, 2004 8:50 pm
Code: Select all
spamfilter {
regex ".{225}";
target { dcc; };
action block;
reason "EXP/mIRC.DCC.#2 Filename too long might cause a bug in mIRC 6.12";
};
eQuiliBrium
Posts: 40 Joined: Sat Mar 06, 2004 9:42 am
Location: Netherland (Amsterdam)
Contact:
Post
by eQuiliBrium » Sun Mar 07, 2004 9:01 pm
Can you pls provid us with a short explanation about this.
I kinda understand what it stands for.
But to avoid missunderstanding and misstakes in the script.
(same here)
Let me think about it
Syzop
UnrealIRCd head coder
Posts: 2117 Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:
Post
by Syzop » Mon Mar 08, 2004 12:40 am
Added in CVS.
lord2800
Posts: 22 Joined: Sun Mar 07, 2004 3:49 am
Location: root: /dev/null
Post
by lord2800 » Mon Mar 08, 2004 4:33 am
eQuiliBrium wrote: Can you pls provid us with a short explanation about this.
I kinda understand what it stands for.
But to avoid missunderstanding and misstakes in the script.
(same here)
Basically, there's a potential crash in mIRC versions prior to 6.14(I think they fixed it there?) where if you send a file through DCC that has a name longer than 255 characters, you can crash the client.
Static
Posts: 3 Joined: Sat Mar 27, 2004 7:15 am
Post
by Static » Sat Mar 27, 2004 7:17 am
Is there a way to add this in via the command line? and not the conf
Static
Posts: 3 Joined: Sat Mar 27, 2004 7:15 am
Post
by Static » Mon Mar 29, 2004 6:33 am
Ive read it im just not seeing a example that could help blocking the dcc exploit with the /spamfilter command
AngryWolf
Posts: 554 Joined: Sat Mar 06, 2004 10:53 am
Location: Hungary
Contact:
Post
by AngryWolf » Tue Mar 30, 2004 8:31 am
Code: Select all
/spamfilter add d block - EXP/mIRC.DCC.#2_Filename_too_long_might_cause_a_bug_in_mIRC_6.12 .{225}
Is it that difficult?
Static
Posts: 3 Joined: Sat Mar 27, 2004 7:15 am
Post
by Static » Fri Apr 02, 2004 6:57 am
Thank you and sorry I dont have your intellegiance(sp?) Im still learning
AngryWolf
Posts: 554 Joined: Sat Mar 06, 2004 10:53 am
Location: Hungary
Contact:
Post
by AngryWolf » Fri Apr 02, 2004 8:23 am
Oh, then sorry from me too.
Syzop
UnrealIRCd head coder
Posts: 2117 Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:
Post
by Syzop » Fri Apr 02, 2004 7:57 pm
Please use 'Unreal3.2 support' instead, this section is only about (proposals for) adding new spamfilter rules and false positives.