Link denied, colliding server numeric

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Frost
Posts: 3
Joined: Sat Jan 22, 2005 4:11 pm

Link denied, colliding server numeric

Post by Frost »

Okay I have two servers trying to link:
Server 1:
{
name "blah";
info "blah";
numeric 100;
};
Server 2:
{
name "blah";
info "blah";
numeric 3;
};
And Im getting an error:
Link [@1.2.3.4.1887] denied, colliding server numeric
Ive changed the numeric sevral times and still the same error:

Server 1 = Linux Red Hat
Server 2 = Windows XP
Dukat
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Joined: Tue Mar 16, 2004 5:44 pm
Location: Switzerland

Post by Dukat »

Did you restart the servers after changing the numerics?
McTerry
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Post by McTerry »

I'm not sure if you jumped over from nummeric 3 directly to 100.
Try changing 100 to 4 instead.

Also. The first server ALWAYS needs to be number 0 = zero
BOOM!
Syzop
UnrealIRCd head coder
Posts: 2112
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Location: .nl
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Post by Syzop »

100? 4? need numeric 0? What are you talking about ;)
*edit* oh ok Darvocet clears it up.. but there's really no requirement or anything, but yes.. starting at low numbers is recommended ;p */edit*

Anyway, back to the problem: it's probably what Dukat says... You need to restart. Reason that it doesn't work on /rehash is because it can be dangerous, and it shouldn't have to be changed often anyway.
Last edited by Syzop on Sun Jan 23, 2005 7:43 pm, edited 1 time in total.
Darvocet
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Location: Houston, TX
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Post by Darvocet »

McTerry wrote:I'm not sure if you jumped over from nummeric 3 directly to 100.
Try changing 100 to 4 instead.

Also. The first server ALWAYS needs to be number 0 = zero
Im not sure that this is true, I have seven servers linked up, and I use numerics 1-7. I don't have a zero. However McTerry is right about closer numberics, I also would recommend trying numerics that were closer like 1 and 2. Then restart both servers.
McTerry
Posts: 64
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Post by McTerry »

Lool!! I was all confused. NO ZERO IN THE SERVER NUMERICS!
There is no Zero there. hahaha. Stupid me. *slap my self*

Eeeeww.. Well.. It should start on 1 as always. I'm sorry for this stupid mistake. Won't happen again.

At least I'm glad I wrote something correct.
BOOM!
Ron2K

Post by Ron2K »

Since we seem to be comparing numerics here...

My setup is: two instances of UnrealIRCd, both running as an NT service (I use WinXP Pro), plus IRCServices and SolarStats. The numerics used are 1, 2, 250 and 251. Haven't had any problems with it.

EDIT: Suppose I should mention that this is not a live environment :P
McTerry
Posts: 64
Joined: Tue Oct 19, 2004 12:42 am
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Post by McTerry »

Oh. Then it should work. I don't know my self. I only connected to one single server. :(
But I hope I will learning more in time with more connections and building a whole network later. =)
BOOM!
zeal

Same Problem

Post by zeal »

When we restart the servers after setting the server numbers to soemthing totaly different to each other we get this problem. What we are trying to do is create servers that will hold the channels while other servers hold the services and this is causing no end of problems and that is one of them.

The other problem we get is it commin back saying "bad password" which we do not understand as they have been set by the same person that copied it out of 1 config and pasted it into the other 1. could you please explain what we are doin wrong


Thanks The XynoX Admin Team
http://www.xynox.co.uk
suffolk
Posts: 16
Joined: Wed Apr 13, 2005 10:33 pm
Location: east anglia

Closing Link: [***.***.**.***] (Server Exists)

Post by suffolk »

debug: Received: ERROR :Server services.irc.suffolkchat.net already exists from services.irc.suffolkchat.net

ERROR: Server services.irc.suffolkchat.net already exists from services.irc.suffolkchat.net

debug: Received: ERROR :Closing Link: [***.***.**.***] (Server Exists)

ERROR: Closing Link: [***.***.**.***] (Server Exists)
=================================

I have changed numerics to 50 and 150
it might be a duplication but where ekkk
Stealth
Head of Support
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Post by Stealth »

me::name must be different
Ron2K

Post by Ron2K »

Just to clarify what Stealth said - well, you can't have two servers on the network with the same name now, can you?

Oh, and by the way, it would help if you read the error message. It tells you what's wrong quite clearly, and it's usually pretty easy to figure out how to fix it. "Server Exists" pretty much says it all (well, to me anyway).
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