Starting Unreal twice listening on different ports

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woodencross
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Starting Unreal twice listening on different ports

Post by woodencross »

Hey guys,

I gotta server with one IP and I want to start two versions of UnrealIRCD with two different users.
One is working fine, but when I try to start the other one, it doesn't go online cause there's already a server running at 6667. I tried to change the port to 6668 in the unrealircd.conf, but then the server doesn't respond at all - it starts, but no I can't connect to it, doesn't matter if I try 6667 or 6668. So how do I make the server listen ONLY on port 6668 successfully?
jewles
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Post by jewles »

if you only have one ip you should only have one ircd. It is completely useless + pointless attempting to run more than one ircd on the same box .....
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woodencross
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Post by woodencross »

Useless and pointless, I see... :roll:

I want to run one 'real' server and one backup-server, so it's not _that_ useless to me.
But if you say so...
Caedmon
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Post by Caedmon »

Your running your main server, and backup server from the same machine?

Uhm... Yep. I agree. Pointless.
woodencross
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Post by woodencross »

Ok, see I don't care if you think this is point-/useless, if I want to make it like this, why not?
I justed asked a simple question. Why just don't tell me 'Sorry, but it is not possible' or 'Just edit the x.conf and change this and that, it's working fine then'

Shouldn't be that hard, or did no one try that before?
Syzop
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Post by Syzop »

There's nothing that prevents you from doing this, as long as you choose a free port. Best is also to use 2 different UnrealIRCd dirs (but don't be silly to just copy the binaries over ;p).
I do it all the time for testing purposes.
Ron2K

Post by Ron2K »

Just note that running two UnrealIRCd's on the same box as a Windows service isn't possible without a source modification.

If you ask me nicely, I can tell you what to do - but only via private message, since modifying the source isn't supported here.
RandomNumber
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Post by RandomNumber »

Ron2K wrote:If you ask me nicely, I can tell you what to do - but only via private message, since modifying the source isn't supported here.
lovely
w00t
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Post by w00t »

Naughty! :p

Perhaps we should just submit a feature request? :p
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jewles
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Post by jewles »

no, because as far as i'm aware no other features are being added unless a new version of unreal is released.... ie version 3.3 or such... which i haven't seen or heard a coder agree to...
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w00t
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Post by w00t »

It will - unless the project is dying. Which I do somewhat doubt. Anyhow, submit the request and wait - there's stuff on there that's been on the todo/etc for quite some time :) just check bugs.* ;)
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