Adding an IRC Operator

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snakeyes37
Posts: 29
Joined: Fri Nov 26, 2004 8:27 am

Adding an IRC Operator

Post by snakeyes37 »

I tried using the /operserv OPER ADD command, but when the person I added trys to login all it says is "unknown oper". Am I doing something wrong?







Thanks.
Matridom
Posts: 296
Joined: Fri Jan 07, 2005 3:28 am

Post by Matridom »

http://www.vulnscan.org/UnrealIrcd/unre ... #operblock

you need to add an IRCop in the configuration files, not through the services
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
snakeyes37
Posts: 29
Joined: Fri Nov 26, 2004 8:27 am

Post by snakeyes37 »

Alright, I see. But how do you add more then one person to the O:Line? I tried using ; to add more nicks but all I get is errors. And if your suppose to add Operators through the O:Line then whats the use of having the /operserv OPER ADD command for?







Thanks.
Matridom
Posts: 296
Joined: Fri Jan 07, 2005 3:28 am

Post by Matridom »

snakeyes37 wrote:Alright, I see. But how do you add more then one person to the O:Line? I tried using ; to add more nicks but all I get is errors. And if your suppose to add Operators through the O:Line then whats the use of having the /operserv OPER ADD command for?

Thanks.
1. You create one block per operator

so you make a complete block like this for EACH IRCop you want:

Code: Select all

oper <name> {
	from {
		userhost <hostmask>;
		userhost <hostmask>;
	};
	password <password> { <auth-type>; };
	class <class-name>;
	flags <flags>;
	flags {
		<flag>;
		<flag>;
		...
	};
	swhois <whois info>;
	snomask <snomask>;
	modes <modes>;
	maxlogins <num>;
};


2. the add oper in your services would be to grant someone higher access into the services
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
Darwin
Posts: 15
Joined: Thu Feb 17, 2005 8:28 am
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Post by Darwin »

how to add an oper is explained quite well in the docs:

http://www.vulnscan.org/UnrealIrcd/unre ... #operblock
-D-
Matridom
Posts: 296
Joined: Fri Jan 07, 2005 3:28 am

Post by Matridom »

Darwin wrote:how to add an oper is explained quite well in the docs:

http://www.vulnscan.org/UnrealIrcd/unre ... #operblock
...


Matridom wrote:http://www.vulnscan.org/UnrealIrcd/unre ... #operblock

you need to add an IRCop in the configuration files, not through the services
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
Solutech
Posts: 296
Joined: Thu Mar 18, 2004 11:38 pm

Post by Solutech »

Ircops and services opers are 2 totally different things .

An Ircop can change things on a server level depending on the access given to them by the operblock .

A Services oper can change things on a services level again depending on the level of access.

Most services opers get their priveleges from /identify to a registered nick set in the services program .

Ircops need to /oper to get their priveleges . It is those that are set in the operblocks .

Read the docs provided with Unreal and your services package fully to get a better understanding of how it all works and interacts .
Yawn. So there's yet another "if the user clicks the button, they're infected" exploit. Why is this news? We already know users are idiots.
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