Hi,
I have an interesting question, I have a friend who wants to help me run my network. He wants to know how he can keep the server up even when I shutdown Unreal on my side, does he have to download Unreal and setup the config file like I did?
Thanks.
Creating another Server
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- Posts: 44
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The best connection is a stable one and one that can cope with your users ;).
If you look at for example shell providers or dedicated stuff with 'T1', 'T3', '100mbit' and '1gbit' figures, it doesn't say that much because it depends on how saturated the link is... a T3 that is 90% saturated is slower than a T1 that is 20% saturated. I've had several hosters that claim they had 1gbit and downloads from the site ended up going 100kb/s ;). Also, stability (also of the box!) is often cruicial for IRC.
Before repeating everything that has been said before, I suggest you to take a look at the following topics:
Machinepower and bandwith requiared by unrealircd
bandwidth
What about unreal traffic?
If you look at for example shell providers or dedicated stuff with 'T1', 'T3', '100mbit' and '1gbit' figures, it doesn't say that much because it depends on how saturated the link is... a T3 that is 90% saturated is slower than a T1 that is 20% saturated. I've had several hosters that claim they had 1gbit and downloads from the site ended up going 100kb/s ;). Also, stability (also of the box!) is often cruicial for IRC.
Before repeating everything that has been said before, I suggest you to take a look at the following topics:
Machinepower and bandwith requiared by unrealircd
bandwidth
What about unreal traffic?
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- Posts: 29
- Joined: Fri Nov 26, 2004 8:27 am