Nick Collision Issues
Posted: Tue Mar 22, 2005 2:15 am
I have 3 servers linked to my network all running Unreal3.2.3 backed by a FreeBSD (Stable+Latest Version) and we are having nick collision problems... I have read the docs etc. etc. and I can't find anywhere where it explicitly states the proper use of TSCTL.
server1 TStime=1111457497 time()=1111457497 TSoffset=0
server2 TStime=1111457627 time()=1111457627 TSoffset=0
server3 TStime=1111457620 time()=1111457627 TSoffset=-7
I have no idea how to tell what this means and/or how many seconds they are off and which ones are off. Can someone please help me, the reason I brought up the TSCTL is because i'm thinking that the nick collisions are being cause by the time differences.
Thanks is advance.
server1 TStime=1111457497 time()=1111457497 TSoffset=0
server2 TStime=1111457627 time()=1111457627 TSoffset=0
server3 TStime=1111457620 time()=1111457627 TSoffset=-7
I have no idea how to tell what this means and/or how many seconds they are off and which ones are off. Can someone please help me, the reason I brought up the TSCTL is because i'm thinking that the nick collisions are being cause by the time differences.
Thanks is advance.