Cloak-Keys problem

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Scott07
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Cloak-Keys problem

Post by Scott07 »

Is there a way to turn off the cloak keys as my services do not understand them and cant connect to the ircd or is there a good set of services out there that does understand cloak keys?
Matridom
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Re: Cloak-Keys problem

Post by Matridom »

Scott07 wrote:Is there a way to turn off the cloak keys as my services do not understand them and cant connect to the ircd or is there a good set of services out there that does understand cloak keys?

Service are not dependant on the cloak key's, your mode "x" does. The services should be ulined, therefore have access to the full IP of the user.

If you need to have better services, use anope, IRCServices or many others (there is a sticky thread here somewhere with suggestions.)
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
Scott07
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Post by Scott07 »

I need a windows based version of services and none of those versions in windows work. How do you uline an ip so the services i have can connect?
Matridom
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Post by Matridom »

Scott07 wrote:I need a windows based version of services and none of those versions in windows work. How do you uline an ip so the services i have can connect?

read the documentation.
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
Solutech
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Post by Solutech »

Scott07 wrote:I need a windows based version of services and none of those versions in windows work. How do you uline an ip so the services i have can connect?
Ircservices doesnt work on windows lol :p well you'd best tell mine then as it runs happily :D go to http://www.servicescommunity.za.net/ and look in the releases section .

As for ulining you need to add a uline block in unrealircd.conf

Code: Select all

ulines {
    services.blah.blah;	
};
A read thru the online docs as suggested will help you out . Without a uline you will have trouble with services doing a few things .

The cloak keys are there to protect your users by masking their ip's . Its one of the security measures used in unreal . Without cloaked ips anybody can see your users ip addys which aint good .

Services wise Ircservices is a good choice and it can even import other services databases although its not that hard to configure from scratch so tbh Id recommend you start fresh to get a feel for it .
Yawn. So there's yet another "if the user clicks the button, they're infected" exploit. Why is this news? We already know users are idiots.
AngryWolf
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Re: Cloak-Keys problem

Post by AngryWolf »

Matridom wrote:The services should be ulined, therefore have access to the full IP of the user.
That sounds like all UnrealIRCd servers must be U:Lined, too, because otherwise they wouldn't be able to, for example, show the IP address of a remote user in local WHOIS replies. Correct me if I'm wrong, but I don't think it's right. It is (or should be) enough if Services support protoctl NICKIP to see all users' IP addresses, but that's an other story.
w00t
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Post by w00t »

Correct AngryWolf.

Ulines are to allow services to do trippy things like modify user's modes when the users aren't connected to that server, modify channel modes without being on that channel, use the SVS* commands, and a few other generally nifty things.
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Matridom
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Re: Cloak-Keys problem

Post by Matridom »

AngryWolf wrote:
Matridom wrote:The services should be ulined, therefore have access to the full IP of the user.
That sounds like all UnrealIRCd servers must be U:Lined, too, because otherwise they wouldn't be able to, for example, show the IP address of a remote user in local WHOIS replies. Correct me if I'm wrong, but I don't think it's right. It is (or should be) enough if Services support protoctl NICKIP to see all users' IP addresses, but that's an other story.
I am not familiar with the actual code of the IRC server. I personly consider linking of the servers to be a special setup.

Services connecting to the server act as a user, as such will require the uline to do what needs to be done.

This is just how i personly view things for simplification reasons.
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
AngryWolf
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Post by AngryWolf »

OK, I see. <OFFTOPIC> A 'FYI' thing: simplificaitions can be nice when you are convincing customers to buy your product, however in case of highly technical things like UnrealIRCd, sometimes they just don't work. It's worth to keep that in mind. :) </OFFTOPIC>
w00t
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Post by w00t »

Was that at me? If so, I wasn't in the best of moods that day...
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AngryWolf
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Post by AngryWolf »

To w00t: No, what you wrote was correct, I was just responding to Matridom. :)
Matridom
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Post by Matridom »

AngryWolf wrote:To w00t: No, what you wrote was correct, I was just responding to Matridom. :)

And point taken :)
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
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