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Cloak-Keys problem

Posted: Fri Apr 08, 2005 11:52 am
by Scott07
Is there a way to turn off the cloak keys as my services do not understand them and cant connect to the ircd or is there a good set of services out there that does understand cloak keys?

Re: Cloak-Keys problem

Posted: Fri Apr 08, 2005 12:23 pm
by Matridom
Scott07 wrote:Is there a way to turn off the cloak keys as my services do not understand them and cant connect to the ircd or is there a good set of services out there that does understand cloak keys?

Service are not dependant on the cloak key's, your mode "x" does. The services should be ulined, therefore have access to the full IP of the user.

If you need to have better services, use anope, IRCServices or many others (there is a sticky thread here somewhere with suggestions.)

Posted: Fri Apr 08, 2005 12:26 pm
by Scott07
I need a windows based version of services and none of those versions in windows work. How do you uline an ip so the services i have can connect?

Posted: Fri Apr 08, 2005 12:48 pm
by Matridom
Scott07 wrote:I need a windows based version of services and none of those versions in windows work. How do you uline an ip so the services i have can connect?

read the documentation.

Posted: Fri Apr 08, 2005 1:03 pm
by Solutech
Scott07 wrote:I need a windows based version of services and none of those versions in windows work. How do you uline an ip so the services i have can connect?
Ircservices doesnt work on windows lol :p well you'd best tell mine then as it runs happily :D go to http://www.servicescommunity.za.net/ and look in the releases section .

As for ulining you need to add a uline block in unrealircd.conf

Code: Select all

ulines {
    services.blah.blah;	
};
A read thru the online docs as suggested will help you out . Without a uline you will have trouble with services doing a few things .

The cloak keys are there to protect your users by masking their ip's . Its one of the security measures used in unreal . Without cloaked ips anybody can see your users ip addys which aint good .

Services wise Ircservices is a good choice and it can even import other services databases although its not that hard to configure from scratch so tbh Id recommend you start fresh to get a feel for it .

Re: Cloak-Keys problem

Posted: Fri Apr 08, 2005 1:13 pm
by AngryWolf
Matridom wrote:The services should be ulined, therefore have access to the full IP of the user.
That sounds like all UnrealIRCd servers must be U:Lined, too, because otherwise they wouldn't be able to, for example, show the IP address of a remote user in local WHOIS replies. Correct me if I'm wrong, but I don't think it's right. It is (or should be) enough if Services support protoctl NICKIP to see all users' IP addresses, but that's an other story.

Posted: Fri Apr 08, 2005 2:39 pm
by w00t
Correct AngryWolf.

Ulines are to allow services to do trippy things like modify user's modes when the users aren't connected to that server, modify channel modes without being on that channel, use the SVS* commands, and a few other generally nifty things.

Re: Cloak-Keys problem

Posted: Fri Apr 08, 2005 4:18 pm
by Matridom
AngryWolf wrote:
Matridom wrote:The services should be ulined, therefore have access to the full IP of the user.
That sounds like all UnrealIRCd servers must be U:Lined, too, because otherwise they wouldn't be able to, for example, show the IP address of a remote user in local WHOIS replies. Correct me if I'm wrong, but I don't think it's right. It is (or should be) enough if Services support protoctl NICKIP to see all users' IP addresses, but that's an other story.
I am not familiar with the actual code of the IRC server. I personly consider linking of the servers to be a special setup.

Services connecting to the server act as a user, as such will require the uline to do what needs to be done.

This is just how i personly view things for simplification reasons.

Posted: Fri Apr 08, 2005 8:11 pm
by AngryWolf
OK, I see. <OFFTOPIC> A 'FYI' thing: simplificaitions can be nice when you are convincing customers to buy your product, however in case of highly technical things like UnrealIRCd, sometimes they just don't work. It's worth to keep that in mind. :) </OFFTOPIC>

Posted: Sat Apr 09, 2005 5:19 am
by w00t
Was that at me? If so, I wasn't in the best of moods that day...

Posted: Sat Apr 09, 2005 10:12 am
by AngryWolf
To w00t: No, what you wrote was correct, I was just responding to Matridom. :)

Posted: Sat Apr 09, 2005 12:00 pm
by Matridom
AngryWolf wrote:To w00t: No, what you wrote was correct, I was just responding to Matridom. :)

And point taken :)