Show IP's instead of Host

These are old archives. They are kept for historic purposes only.
Post Reply
stimpy
Posts: 4
Joined: Tue Jun 28, 2005 3:37 pm
Location: Netherlands
Contact:

Show IP's instead of Host

Post by stimpy »

Hello everyone,

Since today i'm running a Unreal server.
Setingup the server and some extra features went fine, but now i want to change a few small things and i keep running in to one small problem

At the moment if someone connects to the server i can see the following :

[17:35:02] -chat.dutchnova.com- *** Notice -- Client connecting on port 6697: KinG[away] ([email protected]) [clients]

And if someone joines a channel i see this :

[17:35:06] * KinG[away] ([email protected]) has joined #dutchnova

I really would like to show the IP address instead of the Hostname.
I tried to use the +x and -x option, but it doesn't work.
I used the search option on this forum, i even know every word in the FAQ and manual of the server to.

Could someone help me with this ?

Then my second question.
Is there a possibility that only the channel operators and de server operators can see the IP address and the regular user only see a Vhost or something ?

I used to run a simple Windows IRCx server and i know it was possible there.

Thanks for any help.

Grtzzz
Matridom
Posts: 296
Joined: Fri Jan 07, 2005 3:28 am

Post by Matridom »

usermode +x allows you to hide "part" of the userhost

if you want everything totaly masked, remove the DNS resolution on the server (it's in the configs somewhere) and add the +x usermode, should mask things well.
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
stimpy
Posts: 4
Joined: Tue Jun 28, 2005 3:37 pm
Location: Netherlands
Contact:

Post by stimpy »

It isn't my intention to Mask at all..

I want to see the IP address instead of the mask.
This is because the chatserver will be connected to a usersearch on another site wich needs the full IP address instead of the Mask.

Thanks for the quick reply
Jason
Posts: 570
Joined: Mon Jun 14, 2004 5:09 pm

Post by Jason »

Search the docs for something like (i think its called...) dont-resolve i think its a set::options
Why the hell can't my signature be empty?
"Your message contains too few characters."
Matridom
Posts: 296
Joined: Fri Jan 07, 2005 3:28 am

Post by Matridom »

stimpy wrote:It isn't my intention to Mask at all..

I want to see the IP address instead of the mask.
This is because the chatserver will be connected to a usersearch on another site wich needs the full IP address instead of the Mask.

Thanks for the quick reply
ok, now i'm getting confused
Is there a possibility that only the channel operators and de server operators can see the IP address and the regular user only see a Vhost or something ?
IRCop can ALWAYS see full IP, regardless of vhost.

so, what i'm seeing here is this.

what you pasted in the first post is a FULL dns name (meaning it is unmasked and can be resolved) that in essence is the IP address
Non-authoritative answer:
Name: sd5115e28.adsl.wanadoo.nl
Address: 213.17.94.40
if you want to to show up as just numbers, disable host resolving in the IRCD, everyone will just get IP's (and has a by product, may speed up clients connecting).

if you want EVERYONE to see the IP/host, don't use usermode x. if you want it masked to people (highly recommended) then set usermode +x. if you want to have it "unmasked" to some people, you would need to make those people ircops(in a +x environement), or create a bot to resolve those users and parrot back the IP to the chan ops (the ircop is easier if you can trust the people who would have access to the IP/host)
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
stimpy
Posts: 4
Joined: Tue Jun 28, 2005 3:37 pm
Location: Netherlands
Contact:

Post by stimpy »

And now comes the big question,

Where could i find the Host Resolving part in the config.
I really did search for everything, but it just blows my brains out at this moment.
Maybe it's better to take a little break, but i just can't as long as this doesn't want to do what i want.

Thanks again..
stimpy
Posts: 4
Joined: Tue Jun 28, 2005 3:37 pm
Location: Netherlands
Contact:

Post by stimpy »

Nevermind

I found it.

I think i've reached my limit after 6 hours of watching to the config file.
I found it in the Documantation to.

Thanks again

Grtzzz

(Topic could be locked down now)
steven_elvisda
Posts: 15
Joined: Sat Apr 23, 2005 12:09 pm

Post by steven_elvisda »

Hmmmmmmm.
hello everyone. I had got the same as stimpy too. I can't solv it


- in my server when user join Channel i saw their hostmake is
* Jame ([email protected]) has left #Pha
but in other when user join channel i saw their hostmaske is
ERic_BisChoFF (~[email protected]) has joined #Lady

so how can i do it like other ? Please everyone tell me the experince about this. Cuz i'm newbei of unreal so i need to learn more more.

Thanks before hand. :)
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

As mentioned ealier in this thread by Jason:
Jason wrote:Search the docs for something like (i think its called...) dont-resolve i think its a set::options
You want set::options::dont-resolve

In order to have just the last octet of an IP cloaked, you need to make your own cloaking module. I believe there is a cloaking module on the Unreal website in the modules section that can be configured to do exactly that.
cambodia

Post by cambodia »

steven_elvisda wrote:Hmmmmmmm.
hello everyone. I had got the same as stimpy too. I can't solv it


- in my server when user join Channel i saw their hostmake is
* Jame ([email protected]) has left #Pha
but in other when user join channel i saw their hostmaske is
ERic_BisChoFF (~[email protected]) has joined #Lady

so how can i do it like other ? Please everyone tell me the experince about this. Cuz i'm newbei of unreal so i need to learn more more.

Thanks before hand. :)
anyone can solve this yet ? i'm waiting to see too :)
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

There is a solution on my LAST POST. READ!!!
I wrote:I believe there is a cloaking module on the Unreal website in the modules section that can be configured to do exactly that.
steven_elvisda
Posts: 15
Joined: Sat Apr 23, 2005 12:09 pm

Post by steven_elvisda »

Thanks Stealth and all of you that help me.:)
Post Reply