Show IP's instead of Host
Show IP's instead of Host
Hello everyone,
Since today i'm running a Unreal server.
Setingup the server and some extra features went fine, but now i want to change a few small things and i keep running in to one small problem
At the moment if someone connects to the server i can see the following :
[17:35:02] -chat.dutchnova.com- *** Notice -- Client connecting on port 6697: KinG[away] ([email protected]) [clients]
And if someone joines a channel i see this :
[17:35:06] * KinG[away] ([email protected]) has joined #dutchnova
I really would like to show the IP address instead of the Hostname.
I tried to use the +x and -x option, but it doesn't work.
I used the search option on this forum, i even know every word in the FAQ and manual of the server to.
Could someone help me with this ?
Then my second question.
Is there a possibility that only the channel operators and de server operators can see the IP address and the regular user only see a Vhost or something ?
I used to run a simple Windows IRCx server and i know it was possible there.
Thanks for any help.
Grtzzz
Since today i'm running a Unreal server.
Setingup the server and some extra features went fine, but now i want to change a few small things and i keep running in to one small problem
At the moment if someone connects to the server i can see the following :
[17:35:02] -chat.dutchnova.com- *** Notice -- Client connecting on port 6697: KinG[away] ([email protected]) [clients]
And if someone joines a channel i see this :
[17:35:06] * KinG[away] ([email protected]) has joined #dutchnova
I really would like to show the IP address instead of the Hostname.
I tried to use the +x and -x option, but it doesn't work.
I used the search option on this forum, i even know every word in the FAQ and manual of the server to.
Could someone help me with this ?
Then my second question.
Is there a possibility that only the channel operators and de server operators can see the IP address and the regular user only see a Vhost or something ?
I used to run a simple Windows IRCx server and i know it was possible there.
Thanks for any help.
Grtzzz
usermode +x allows you to hide "part" of the userhost
if you want everything totaly masked, remove the DNS resolution on the server (it's in the configs somewhere) and add the +x usermode, should mask things well.
if you want everything totaly masked, remove the DNS resolution on the server (it's in the configs somewhere) and add the +x usermode, should mask things well.
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
ok, now i'm getting confusedstimpy wrote:It isn't my intention to Mask at all..
I want to see the IP address instead of the mask.
This is because the chatserver will be connected to a usersearch on another site wich needs the full IP address instead of the Mask.
Thanks for the quick reply
IRCop can ALWAYS see full IP, regardless of vhost.Is there a possibility that only the channel operators and de server operators can see the IP address and the regular user only see a Vhost or something ?
so, what i'm seeing here is this.
what you pasted in the first post is a FULL dns name (meaning it is unmasked and can be resolved) that in essence is the IP address
if you want to to show up as just numbers, disable host resolving in the IRCD, everyone will just get IP's (and has a by product, may speed up clients connecting).Non-authoritative answer:
Name: sd5115e28.adsl.wanadoo.nl
Address: 213.17.94.40
if you want EVERYONE to see the IP/host, don't use usermode x. if you want it masked to people (highly recommended) then set usermode +x. if you want to have it "unmasked" to some people, you would need to make those people ircops(in a +x environement), or create a bot to resolve those users and parrot back the IP to the chan ops (the ircop is easier if you can trust the people who would have access to the IP/host)
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
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- Posts: 15
- Joined: Sat Apr 23, 2005 12:09 pm
Hmmmmmmm.
hello everyone. I had got the same as stimpy too. I can't solv it
- in my server when user join Channel i saw their hostmake is
* Jame ([email protected]) has left #Pha
but in other when user join channel i saw their hostmaske is
ERic_BisChoFF (~[email protected]) has joined #Lady
so how can i do it like other ? Please everyone tell me the experince about this. Cuz i'm newbei of unreal so i need to learn more more.
Thanks before hand.
hello everyone. I had got the same as stimpy too. I can't solv it
- in my server when user join Channel i saw their hostmake is
* Jame ([email protected]) has left #Pha
but in other when user join channel i saw their hostmaske is
ERic_BisChoFF (~[email protected]) has joined #Lady
so how can i do it like other ? Please everyone tell me the experince about this. Cuz i'm newbei of unreal so i need to learn more more.
Thanks before hand.
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- Head of Support
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- Location: Chino Hills, CA, US
- Contact:
As mentioned ealier in this thread by Jason:
In order to have just the last octet of an IP cloaked, you need to make your own cloaking module. I believe there is a cloaking module on the Unreal website in the modules section that can be configured to do exactly that.
You want set::options::dont-resolveJason wrote:Search the docs for something like (i think its called...) dont-resolve i think its a set::options
In order to have just the last octet of an IP cloaked, you need to make your own cloaking module. I believe there is a cloaking module on the Unreal website in the modules section that can be configured to do exactly that.
anyone can solve this yet ? i'm waiting to see toosteven_elvisda wrote:Hmmmmmmm.
hello everyone. I had got the same as stimpy too. I can't solv it
- in my server when user join Channel i saw their hostmake is
* Jame ([email protected]) has left #Pha
but in other when user join channel i saw their hostmaske is
ERic_BisChoFF (~[email protected]) has joined #Lady
so how can i do it like other ? Please everyone tell me the experince about this. Cuz i'm newbei of unreal so i need to learn more more.
Thanks before hand.
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- Posts: 15
- Joined: Sat Apr 23, 2005 12:09 pm