Disable cloaking

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pl0x
Posts: 2
Joined: Fri Jul 08, 2005 10:55 pm

Disable cloaking

Post by pl0x »

I need to disable cloaking host (on /whois must be [email protected]).
How can I do that.

(unreal 3.2.3 / anope 1.7.10)
Stealth
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Post by Stealth »

Take x out of set::modes-on-connect.
sdamon
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Post by sdamon »

and restrict it (this is where the documentation comes in handy)
Stealth
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Post by Stealth »

Why restrict it? Users should have the ability to cloak their real host if they want.
pl0x
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Post by pl0x »

And how can I restrict it ?
w00t
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Post by w00t »

Stealth, it's a matter of opinion - same as nets that choose to allow XDCC. I can understand many of the reasons behind this kind of a choice, even if I disagree with them.

pl0x,
http://www.vulnscan.org/UnrealIRCd/unre ... l#setblock

(hint: set::restrict-usermodes). This is what sdamon was referring to.
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Suchiara
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Post by Suchiara »

I don't need cloaking too.. I saw some (more than 3 that's for sure) networks running some strange module:

*** nocloak (Dummy cloaking module (no cloaking))

original cloak was not loaded there.. Where it is possible to download that module?

Yeah, I know it is possible to restrict +x and etc, but why to load additional lines of code when it is possible not to load them :)

Well, just wondering about that module :)
Jason
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Post by Jason »

Google gave me nothing, so I'm trying to neuter cloak.so for you. If it works, I'll post a link here
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Jason
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Post by Jason »

http://jasontik.ath.cx/nocloak.c

That is my cloaking module. It compiles, but is untested (dont want to expose my users' IPs durring testing)

Download
Put in Unreal3.2/src/modules
cd to Unreal3.2
make custommodule MODULEFILE=nocloak

You may now use the module.


EDIT: It appears to work just fine on my friend's server.
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steven_elvisda
Posts: 15
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Post by steven_elvisda »

hello everyone,

i have problem like pl0x too. i want my user when the join/whois or quick from server see like this :
Smallboy ([email protected]=)


how can i do this ?

I hope anyone help me.


thanks in advance
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Post by Dukat »

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steven_elvisda
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Post by steven_elvisda »

everyone know?

why when my server unreal use hidehost with services. why my server diconnect moment after i start my services.

i using unreal3.2.3 and anope services1.7.10


pls give me some idea about this.

thanks
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