Can unreal (win32) be set to log to a channel rather than just a file ?
Also can I get the server to log the ctcp versions it scans when checking for banned scripts?
Log to a channel #
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Well, 99% of what is sent to the logfile is already sent as a globops. For example, the log type "tkl" is equivilent to snomask +G, and "kills" is +k, and "connects" is +c etc. So I don't see why you need it in a channel as well. The purpose of the logfile is to have an offline reference. A channel doesn't give you that.
-- codemastr
logs yay!
Does if your client has logging but it seems pointless anyhow.
Like, wow. Watch the status window or read the logs. What I would like is a way to read from the logs (ie a sort of tail command for Unreal) without logging onto the shell. That'd be cool.
Like, wow. Watch the status window or read the logs. What I would like is a way to read from the logs (ie a sort of tail command for Unreal) without logging onto the shell. That'd be cool.
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