Clarification - Negative TS Split error
Clarification - Negative TS Split error
In order to fix this do I have the sync my computers internal clock or the Clock that Unreal has built into it?
Some services are also capable of synching time - for example, IRC services has the following configuration directive:
However, you can still run into problems if the server clocks are far apart, as mentioned somewhere in the FAQ.# SetServerTimes [<time>] [RECOMMENDED]
# Protocols: unreal
#
# Causes Services to synchronize all servers' internal clocks with
# its own; this can help avoid potential problems with users
# improperly gaining chanops, particularly during netsplits. If a
# time parameter is given, Services will repeatedly synchronize the
# servers clocks at that interval, otherwise synchronization will
# only be performed at startup.