use of variables in the config

These are old archives. They are kept for historic purposes only.
Post Reply
heper
Posts: 10
Joined: Wed Aug 25, 2004 10:25 pm

use of variables in the config

Post by heper »

Is it possible to make use of variables in the config ?

this would be very neat if that would work, then you could just make 1 config for
all the leafs on ur net
and just change 1 variable at the top of the file ( the ip )
and add o-lines if needed and it would work

if it aint possible could that be a feature added in , in the future ?
Syzop
UnrealIRCd head coder
Posts: 2117
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:

Post by Syzop »

There's currently no such feature.

But it is on TODO for 3.3*, because it can indeed be very useful.
GouroB
Posts: 182
Joined: Thu Oct 28, 2004 7:42 pm
Location: London
Contact:

Post by GouroB »

aahhmm new version :P .... any idea when u gonna release 3.3 anyway ?
-=GouroB=-
https://www.shunno.info
Your complete web Solution
Irc.BanglaCafe.com
LargesT Chat server in BanglaDesH
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

3.3 will be released on July 23rd 2051
w00t
Posts: 1136
Joined: Thu Mar 25, 2004 3:31 am
Location: Nowra, Australia

Post by w00t »

What my esteemed colleague means is that it'll be released when it's ready :p
-ChatSpike IRC Network [http://www.chatspike.net]
-Denora Stats [http://denora.nomadirc.net]
-Omerta [http://www.barafranca.com]
Suchiara
Posts: 64
Joined: Fri May 20, 2005 2:37 pm

Post by Suchiara »

hey, and what about 3.3* developement? Has the developement aleardy started? In what state it is?
Dukat
Posts: 1083
Joined: Tue Mar 16, 2004 5:44 pm
Location: Switzerland

Post by Dukat »

Please read the FAQ-Entry about 3.3 development:

http://www.vulnscan.org/UnrealIrcd/faq/#79
If you don't make mistakes, you aren't really trying.
- Coleman Hawkins
Syzop
UnrealIRCd head coder
Posts: 2117
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:

Post by Syzop »

Not so much development so far.

We hoped to get some stuff going in the summervacation, but codemastr got very busy with (school-related) stuff, and I didn't do a thing at that time either! (well, hardly)

I've recently been working on an alternative resolver (well, implementing another existing one), but this is also mainly to fix a sporadic 3.2* bug, BUT this item was one of the major subsystem recodes planned for 3.3*, so it should be counted as activity ;).

Besides that, not much actual coding.
Moogey
Posts: 56
Joined: Thu Sep 08, 2005 9:08 pm

Post by Moogey »

Well if there's going to be a lot of hype about 3.3 (and changes) I would just make it 4.0 :)
Jason
Posts: 570
Joined: Mon Jun 14, 2004 5:09 pm

Post by Jason »

No, that would not fit with unreal's record.

Unreal's move from 3.1.* to 3.2.* was huge as well, for a move to 4.* it would almost need a complete redesign.
Why the hell can't my signature be empty?
"Your message contains too few characters."
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

Unreal will be completely redesigned for version 4.
w00t
Posts: 1136
Joined: Thu Mar 25, 2004 3:31 am
Location: Nowra, Australia

Post by w00t »

-ChatSpike IRC Network [http://www.chatspike.net]
-Denora Stats [http://denora.nomadirc.net]
-Omerta [http://www.barafranca.com]
Jason
Posts: 570
Joined: Mon Jun 14, 2004 5:09 pm

Post by Jason »

Woah. cpp!
Why the hell can't my signature be empty?
"Your message contains too few characters."
Post Reply