L.S.
I don't know if this question is asked before, I used the search but couldn't find it.
In other IRCD's I found the function that when you are operator or OPER you see the real IP/HOST when a user joins a channel. When a regular user is in the channel he only sees the masked host/ip.
Is this possible in UnrealIRCD or is this very difficult to create?
Thanks in advance!
View real IP when operator/oper
Re: View real IP when operator/oper
You should see the full IP with the IRCD connection notice (if you have the proper snomask). I've also found /userhost to be a quick command to get the IP with the minimum of displayed information
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
1. /whowas?
2. status window?
3. make it so you can access logs more easily?
What's so useful about IP's for chanops? To make the whole cloaking things severely less secure (imo: useless)?? This will never be implemented in unreal.
Or did you mean for ircops? Well no, they can already get that info (see my 3 examples of above, with nr1 being the most helpful usually)
2. status window?
3. make it so you can access logs more easily?
What's so useful about IP's for chanops? To make the whole cloaking things severely less secure (imo: useless)?? This will never be implemented in unreal.
Or did you mean for ircops? Well no, they can already get that info (see my 3 examples of above, with nr1 being the most helpful usually)
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I don't see how this can benifit opers at all... Why would they need to see the real IP's in joins, parts, and quits? If the real hosts/IP's are shown in channels to opers, what do you think happens when an oper sets a channel ban for someone? Here is exactly what happens: the banned user's host/IP is given to the whole channel!
Do what Syzop said, and stop being lazy.
Do what Syzop said, and stop being lazy.