compile on OS X
compile on OS X
im running mac os x 10.4.3 Server and i installed the xcode tools with gcc 4.0 but i cant compile unreal. i get a makefile error. any ideas?
gcc 4.0 is what the xcode tools installs so i guess thats the problem. maybe 3.2.4 will have better gcc 4.0 support. http://pb.kaffeinenet.com//view.php?id=79 is the error i get.
sorry i will run unrealircd on my imac g5 with OSX 10.4 but i have some probleme.
Help me pls :°
Code: Select all
sudo ./unreal start
Starting UnrealIRCd
[!!!] OpenSSL version mismatch: compiled for 'OpenSSL 0.9.7b 10 Apr 2003', library is 'OpenSSL 0.9.7i 14 Oct 2005'
[!!!] Header<->library mismatches can make UnrealIRCd *CRASH*! Make sure you don't have multiple versions of openssl or zlib installed (eg: one in /usr and one in /usr/local). And, if you recently upgraded them, be sure to recompile Unreal.
_ _ _ ___________ _____ _
| | | | | |_ _| ___ \/ __ \ | |
| | | |_ __ _ __ ___ __ _| | | | | |_/ /| / \/ __| |
| | | | '_ \| '__/ _ \/ _` | | | | | / | | / _` |
| |_| | | | | | | __/ (_| | |_| |_| |\ \ | \__/\ (_| |
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
v3.2.3
using TRE 0.7.2 (GPL)
using OpenSSL 0.9.7b 10 Apr 2003
* Loading IRCd configuration ..
[error] ERROR: No cloaking module loaded. (hint: you probably want to load cloak.so)
[error] If you are upgrading from 3.2 (or any older version), be sure to read the release notes or www.vulnscan.org/tmp/newcloak.txt regarding the cloaking change!
[error] IRCd configuration failed to pass testing
Possible error encountered (IRCd seemily not started)
=====================================================
Check above for possible errors, and this output of
ircd.log. If you cannot solve the problem, read
Unreal.nfo on where to get support
=====================================================
tail: /Users/diehard/Desktop/Unreal3.2/ircd.log: No such file or directory
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- Posts: 3
- Joined: Sat Feb 04, 2006 12:10 am
I've had no issues with installing 3.2.3 once I realized that the softwaqre isn't installable in a normal system useable location due to the way the Config is written and the way that the main configure is written however if you have a little patience you can build it and install it in a more realistic and system useable location.
I have not experienced any build problems that were totaly undeterminable with regards to the problems of compile failing, for the most part it seems to be depancy related where it doesn't include all of a libraires dependancies (should there be any).
I've built successfully with gcc 3.3 and gcc 4.0 so you can't blame it on gcc.
I've built in static and shared version, bot run, the static is transportable to other machines as is because it uses only the basic system shared resources so if you can't resolve it, I can make a package installer of the UnrealIRCd files (minus the config file) and you can install it the lazy Mac way.
-- Dale
I have not experienced any build problems that were totaly undeterminable with regards to the problems of compile failing, for the most part it seems to be depancy related where it doesn't include all of a libraires dependancies (should there be any).
I've built successfully with gcc 3.3 and gcc 4.0 so you can't blame it on gcc.
I've built in static and shared version, bot run, the static is transportable to other machines as is because it uses only the basic system shared resources so if you can't resolve it, I can make a package installer of the UnrealIRCd files (minus the config file) and you can install it the lazy Mac way.
-- Dale