large network design

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w00t
Posts: 1136
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Post by w00t »

1) Should be doable, but I'd not recommend it. Reasoning being, if that one hub goes down, all servers get split from each other, and you'll get one hell of a resynch happening... not fun.

2) Not sure, not had time to look in detail sorry.

3) Everything will split and rejoin, massive bandwidth use, etc. -- see 1.

4) Nope [and why are you going to need more, clients will get sendq'd requesting the /names for a channel as it is, trust me, i know ;P]
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Syzop
UnrealIRCd head coder
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Post by Syzop »

Uhm, and what great LEGIT network purpose would this be?

If you ask me this has 'botnet' written all over it...
Suchiara
Posts: 64
Joined: Fri May 20, 2005 2:37 pm

Post by Suchiara »

dammit. This thing costs a lot of money. It isn't worth to spend it if the purpose of this toy is just a botnet. Also a great charge can (and probably will) be for such thing.
medice
Posts: 42
Joined: Fri Jul 09, 2004 11:02 pm

Post by medice »

show me some reasonable (!) arguments how someone may build up an over-1Mio-User-net just from scratch, while networks having grown up vor several years are stumbling @ ~200-240k at most ;)
greets
/medice
sChutt
Posts: 48
Joined: Mon Mar 07, 2005 8:20 pm

Post by sChutt »

Tbh, i say either botnet or 'wannabee attempt for global known/reigning irc network from scratch'.
Either way not gonna happen imo...

Edit: Either above or the dude is loaded an bought the major three players worldwide an plans to move them to his own layout. Unlikely. Conclusion remains.

- sChutt
Syzop
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Post by Syzop »

I see the original suspicious post has been editted out. This only confirms the thoughts about this being a botnet.

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