Server Exists Error

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fluid
Posts: 40
Joined: Fri Mar 18, 2005 4:16 am
Location: NYC

Server Exists Error

Post by fluid »

[20:38] -ircd1- *** Global -- from ircd3: ERROR from ircd2 -- Closing Link: [ircd3] (Server Exists)

Um, am i forgetting something?

Linking up a 3rd ssl ircd. How can i fix this.

Thank you guys. :wink:
Running
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Win2k Server
Unreal IRCD/SSL 3.2.3
(3) Servers Linked
No Services
fluid
Posts: 40
Joined: Fri Mar 18, 2005 4:16 am
Location: NYC

Post by fluid »

Nevermind, it worked itself out. ///

It seems when a link comes back online say after a reboot,
we get that server exsists error still.

The way we get rid of this error is to Rehash our unrealircd.conf's
And then everything is back to normal.


Possible bug??



Looking forward to the new Version of UnrealIRCd.

Thank you!!
Running
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Win2k Server
Unreal IRCD/SSL 3.2.3
(3) Servers Linked
No Services
tdw
Posts: 105
Joined: Sat Aug 06, 2005 12:40 pm

Post by tdw »

possible numeric the same :D
fluid
Posts: 40
Joined: Fri Mar 18, 2005 4:16 am
Location: NYC

Post by fluid »

that was the 1st thing i looked at :)

that wasnt it :?

Also wanted to know.....something else.

If I have

1 server in USA
1 server in Canada
1 Server in Netherlands

Should I set them to Eastern standard time, on the server clocks??
or should i let them just use there own timezone??

Will linked servers in different timezones de-sync more???
if not set to my timezone???


grazie-
Running
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Unreal IRCD/SSL 3.2.3
(3) Servers Linked
No Services
Syzop
UnrealIRCd head coder
Posts: 2118
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:

Post by Syzop »

If I have
1 server in USA
1 server in Canada
1 Server in Netherlands

Should I set them to Eastern standard time, on the server clocks??
or should i let them just use there own timezone??
Their own timezone.
IRC Servers use GMT/UTC for their internal clock
Will linked servers in different timezones de-sync more???
Nope :p
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