These are old archives. They are kept for historic purposes only.
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MetalBoY
- Posts: 2
- Joined: Thu Jan 19, 2006 8:56 am
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by MetalBoY » Thu Jan 19, 2006 9:08 am
whove to change qaohv (~&@%+) to ohv (@%+) on win32, please help me. Thanks !
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wax
- Posts: 72
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by wax » Thu Jan 19, 2006 9:51 am
MetalBoY wrote:whove to change qaohv (~&@%+) to ohv (@%+) on win32, please help me. Thanks !
recompile UnrealIRCD :]
..\include\win32\setup.h
#define PREFIX_AQ
made to
#undef PREFIX_AQ
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Solutech
- Posts: 296
- Joined: Thu Mar 18, 2004 11:38 pm
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by Solutech » Thu Jan 19, 2006 12:03 pm
or if you want a precompile go visit stealths page
http://www2.x-tab.org/~ircd/ the link for the AQ disabled version is at the bottom of the page

Yawn. So there's yet another "if the user clicks the button, they're infected" exploit. Why is this news? We already know users are idiots.
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black_skies4
- Posts: 29
- Joined: Mon Jun 20, 2005 2:51 pm
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by black_skies4 » Fri Jan 20, 2006 12:50 pm
From what I heard editing source is not supported for Windows, if you have problems I think they will refuse to help you. Get Linux and you can easily disable PREFIX_AQ hehe.
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Syzop
- UnrealIRCd head coder
- Posts: 1892
- Joined: Sat Mar 06, 2004 8:57 pm
- Location: .nl
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by Syzop » Fri Jan 20, 2006 1:24 pm
That's true, but you are free to edit setup.h (well, include\win32\setup.h for windows).
Reason is, on Linux setup.h gets written by ./Config, but on Windows there's no such system, so you need to manually configure setup.h to enable/disable any settings.
Hope that clears some things up.
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black_skies4
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by black_skies4 » Fri Jan 20, 2006 8:33 pm
But then you have to compile it, no? So you have to have from source for windows to be able to do that, no? I'm not sure, never messed around with it on Windows.
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Syzop
- UnrealIRCd head coder
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by Syzop » Fri Jan 20, 2006 11:31 pm
Yes, quite some work.
But as Solutech mentioned, Stealth has a precompiled version with the ~/& prefixes :)
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McDarby
- Posts: 19
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- Location: Bangor, Pennsylvania
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by McDarby » Sun Feb 05, 2006 7:26 am
Solutech wrote:or if you want a precompile go visit stealths page
http://www2.x-tab.org/~ircd/ the link for the AQ disabled version is at the bottom of the page

Just been there since 3.2.4 got released, page was moved to /modules and that link is not there anymore. Know of any other pages to find this? That precompile was useful for me as it allowed me to run atleast two copies of Unreal on my Windows.
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Erik
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Jason
- Posts: 570
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by Jason » Sun Feb 05, 2006 3:26 pm
You dont need two different versions to run two ircds on the same computer, even on Windows.
Why the hell can't my signature be empty?
"Your message contains too few characters."
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Stealth
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by Stealth » Sun Feb 05, 2006 6:10 pm
McDarby wrote:Solutech wrote:or if you want a precompile go visit stealths page
http://www2.x-tab.org/~ircd/ the link for the AQ disabled version is at the bottom of the page

Just been there since 3.2.4 got released, page was moved to /modules and that link is not there anymore. Know of any other pages to find this? That precompile was useful for me as it allowed me to run atleast two copies of Unreal on my Windows.
--
Erik
I'll try to have that up today, I can't guarantee it though.
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Stealth
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by Stealth » Sun Feb 05, 2006 6:41 pm
It is currently compiling, I need to run, I'll package it and upload it within 4 hours.
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McDarby
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- Location: Bangor, Pennsylvania
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by McDarby » Sun Feb 05, 2006 7:06 pm
Stealth wrote:It is currently compiling, I need to run, I'll package it and upload it within 4 hours.
Thanks. Oh, and make sure it is the re-release of 3.2.4 that is compiling since there was a re-release as explained on the UnrealIRCd Homepage regarding a Wildcard '?' bug that slipped through.
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Erik
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Stealth
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by Stealth » Sun Feb 05, 2006 8:48 pm
It sure will be.
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McDarby
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by McDarby » Sun Feb 05, 2006 9:00 pm
Jason wrote:You dont need two different versions to run two ircds on the same computer, even on Windows.
No, I was referring to running two ircds with the same version on Windows.
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Erik
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Stealth
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by Stealth » Sun Feb 05, 2006 9:26 pm
The No-AQ version has been uploaded to my site, and the link is at the bottom of the modules page. If there are any problems with it, feel free to email me and I'll see what I can do.