Link Protocol Documentation?

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HDR
Posts: 7
Joined: Tue Sep 28, 2004 8:57 pm

Link Protocol Documentation?

Post by HDR »

Is the unreal server linking protocol documented anywhere? I'm trying to write a program that requires access to a few services commands and creates fake users on the network.
Bricker
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Joined: Tue May 03, 2005 7:31 am
Location: Sterling, VA, USA

Post by Bricker »

fake users to attack?! ha yeah theres a linking protocol with the documentation
-Bricker-
Stealth
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Post by Stealth »

Syzop
UnrealIRCd head coder
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Post by Syzop »

Bricker wrote:fake users to attack?!
Or, maybe to add fake users so it looks your net is crowded? :'(
Bricker
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Location: Sterling, VA, USA

Post by Bricker »

haha I like Syzops assumptions better :-P
-Bricker-
HDR
Posts: 7
Joined: Tue Sep 28, 2004 8:57 pm

Post by HDR »

lol, yes, to make it look like my net is more crowded, since as of now, we have 7 servers, 3 bots, and 5 human users
Grunt
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Post by Grunt »

Heh, why bother creating a network for only 5 humans and 3 bots? A few channels on another network should be just fine for you, unless you starve to have the powers of an oper. :|
Computers are machines that cause trouble you wouldn't normally have if you wouldn't have a computer.
JIVXor
Posts: 134
Joined: Fri Sep 09, 2005 10:53 pm
Location: Cuba

Post by JIVXor »

With something you begins, later goes catching users. It would be a dream for me to have here in Cuba more than two servers. I only have one and with to many users!! :S
Ron2K

Post by Ron2K »

Grunt wrote:Heh, why bother creating a network for only 5 humans and 3 bots? A few channels on another network should be just fine for you, unless you starve to have the powers of an oper. :|
Or unless you're like me and your server runs on a private network.
Bricker
Posts: 88
Joined: Tue May 03, 2005 7:31 am
Location: Sterling, VA, USA

Post by Bricker »

this topic is no longer useful. quit posting imo
-Bricker-
HDR
Posts: 7
Joined: Tue Sep 28, 2004 8:57 pm

Post by HDR »

Thanks everyone, I got my server up and running :) Now to work on parsing mode strings...
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