Finally trying to get a serious service online, (a "network" )
I read the documentation 3 thousand times, and i've searched the forum's as well, and the FAQ wasn't helpful at all either, So it's more then likely a seriously stupid and miniscule mistake, or a rather large mistake?
Either way you have my condolences.
For any insight you can offer me, You have my thank's.
Now for the problem itself:
We have our unrealircd.conf all setup and such, we can connect (services too), to each others networks
The problem lies when we try and link them.
Mine is services.gm.net, my friends is services.game.net
Here's what we have for the link conf.
mine is:
Code: Select all
link services.game.net {
username *;
hostname 172.142.21.211;
bind-ip *;
port 4001;
hub *;
password-connect "*pass censored*";
password-receive "*pass censored";
class servers;
};
Code: Select all
link services.gm.net {
username *;
hostname 68.147.188.235;
bind-ip *;
port 4000;
hub *;
password-connect "*pass censored*";
password-receive "*pass censored*";
class servers;
};
while i'm behind a router, (d-link using the private network scheme of 192.168.0.x) but i have all the ports forwarded properly, etc. and he's connecting to my WAN - so i honestly doubt thats the problem, Also i might as well ask here, Should i set "listen 127.0.0.1:4000" in the conf? with any special attributes? or will it figure this out on its own?
And why can't i listen from 192.168.0.103 (my LAN ip) .. loopback's a pain =/
Thank's for any help you can provide us.
edit:
We finally got it working, Thanks to Ron's guide (we had different stuff in the me blocks, So for anyone else that has this trouble in the future, You can read this post now, You need to synchornize in LINK with whats in your ME blocks (not make up other hostmasks like us fools! )
And maybe if you read this ron you wanna add that in the guide, or link to this post or what not =/
Upto you really.
Thanks for the great program!