Notify opers on activity

These are old archives. They are kept for historic purposes only.
Post Reply
frozen
Posts: 53
Joined: Sat Jun 12, 2004 7:39 am

Notify opers on activity

Post by frozen »

Is there a services or stats server that will dump the networks activity to a chan?

-h.u.b- *** Notice -- blah ([email protected]) has changed his/her nickname to t1

Kinda like that, but for /whois /map /lusers /links etc
Grunt
Posts: 159
Joined: Mon Jan 09, 2006 7:31 pm
Contact:

Post by Grunt »

You can get notices when someone does a certain command (I forgot the module name), and you can script your IRC client (mIRC, for example), to show all these notices in a different window (including a channel, if you want). Anope can dump connects, disconnects, nick changes, nickname and channel registers/expires/drops and a lot more. However, /map, /links, /lusers and a lot more were not made to be dumped.
Computers are machines that cause trouble you wouldn't normally have if you wouldn't have a computer.
frozen
Posts: 53
Joined: Sat Jun 12, 2004 7:39 am

Post by frozen »

What are some good sources for modules?
frozen
Posts: 53
Joined: Sat Jun 12, 2004 7:39 am

Post by frozen »

http://www.angrywolf.org/frames.php?lang=en
commandsno (v1.14) Snomask +C: lets you see when certain commands are used by clients. All commands you want to get notifications of are configurable in set::notify-commands.
Found something!

Grunt++;
frozen
Posts: 53
Joined: Sat Jun 12, 2004 7:39 am

Post by frozen »

http://www.angrywolf.org/commandsno.tar.gz
http://www.angrywolf.org/operpasswd.tar.gz
http://www.angrywolf.org/hideserver.tar.gz

Can someone compile those modules for me? (with MSVC 7.0)

Also, what modules need to be on all ircd's in the network?
I should be able to just load them on the hub right?
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

frozen
Posts: 53
Joined: Sat Jun 12, 2004 7:39 am

Post by frozen »

7.0, not 7.1 :roll:
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

It doesn't matter, as long as you have the proper support DLL, the module would load with no problem. For example: the precompiled Unreal packages off the website are (or used to be) compiled with 7.0, and I have always used modules compiled with 7.1 with no problem.

EDIT: Oh, and the modules need to be on every server of the network.
frozen
Posts: 53
Joined: Sat Jun 12, 2004 7:39 am

Post by frozen »

Well operpasswd is the only one on that page anyway.

Syzop ^^^^^^^^^
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

And if you read the page, there is a link to email me if you wanted to request a module. I can have it done and sent (or uploaded) within 6 hours.
frozen
Posts: 53
Joined: Sat Jun 12, 2004 7:39 am

Post by frozen »

You're really going to make me email you when you already know I want modules compiled and what ones I want?
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

Only if you be rude like that and don't ask nicely :)
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

These modules have been uploaded and are available on the site
frozen
Posts: 53
Joined: Sat Jun 12, 2004 7:39 am

Post by frozen »

Cool, thanks.
Post Reply