Notify opers on activity
Notify opers on activity
Is there a services or stats server that will dump the networks activity to a chan?
-h.u.b- *** Notice -- blah ([email protected]) has changed his/her nickname to t1
Kinda like that, but for /whois /map /lusers /links etc
-h.u.b- *** Notice -- blah ([email protected]) has changed his/her nickname to t1
Kinda like that, but for /whois /map /lusers /links etc
You can get notices when someone does a certain command (I forgot the module name), and you can script your IRC client (mIRC, for example), to show all these notices in a different window (including a channel, if you want). Anope can dump connects, disconnects, nick changes, nickname and channel registers/expires/drops and a lot more. However, /map, /links, /lusers and a lot more were not made to be dumped.
Computers are machines that cause trouble you wouldn't normally have if you wouldn't have a computer.
http://www.angrywolf.org/frames.php?lang=en
Grunt++;
Found something!commandsno (v1.14) Snomask +C: lets you see when certain commands are used by clients. All commands you want to get notifications of are configurable in set::notify-commands.
Grunt++;
http://www.angrywolf.org/commandsno.tar.gz
http://www.angrywolf.org/operpasswd.tar.gz
http://www.angrywolf.org/hideserver.tar.gz
Can someone compile those modules for me? (with MSVC 7.0)
Also, what modules need to be on all ircd's in the network?
I should be able to just load them on the hub right?
http://www.angrywolf.org/operpasswd.tar.gz
http://www.angrywolf.org/hideserver.tar.gz
Can someone compile those modules for me? (with MSVC 7.0)
Also, what modules need to be on all ircd's in the network?
I should be able to just load them on the hub right?
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It doesn't matter, as long as you have the proper support DLL, the module would load with no problem. For example: the precompiled Unreal packages off the website are (or used to be) compiled with 7.0, and I have always used modules compiled with 7.1 with no problem.
EDIT: Oh, and the modules need to be on every server of the network.
EDIT: Oh, and the modules need to be on every server of the network.