Joining 2 passworded servers
Joining 2 passworded servers
I have 2 servers both require passwords to join. Problem is the 2 servers will not connect to each other. I assume it may have to do with the Link Block jsut not sure how to add the servers passwords.
You should read the linking howto:
http://forums.unrealircd.com/viewtopic.php?t=329
http://forums.unrealircd.com/viewtopic.php?t=329
If you don't make mistakes, you aren't really trying.
- Coleman Hawkins
- Coleman Hawkins
Test Server 1
link Test.Server2
{
username *;
hostname XX.XX.XX.XX;
bind-ip *;
port 8001;
hub *;
password-connect "TestPass";
password-receive "TestPass";
class servers;
options {
autoconnect;
ssl;
zip;
nodnscache;
nohostcheck;
};
};
/*
*
* Ulines Block
*
*/
ulines {
Test.Server2;
Test Server 2
link Test.Server1
{
username *;
hostname YY.YY.YY.YY;
bind-ip *;
port 8001;
hub *;
password-connect "TestPass";
password-receive "TestPass";
class servers;
options {
autoconnect;
ssl;
zip;
nodnscache;
nohostcheck;
};
};
/*
*
* Ulines Block
*
*/
ulines {
Test.Server1;
This is my set up I see nothing wrong. Only thing i can assume is that both server require a pass for user to log on. Also Im using Test.Server1 and Test.Server2 as the actual names not .com or anything will that make a difference. I have read the Help file you suggest and have looked over this several times but not seeing where I am going wrong. Do i have to use a actuall .com adress for this to work. Trying ot keep this as secure as possible and as invisible as possible. Only reason for the 2 servers is for back up incase one goes down.
link Test.Server2
{
username *;
hostname XX.XX.XX.XX;
bind-ip *;
port 8001;
hub *;
password-connect "TestPass";
password-receive "TestPass";
class servers;
options {
autoconnect;
ssl;
zip;
nodnscache;
nohostcheck;
};
};
/*
*
* Ulines Block
*
*/
ulines {
Test.Server2;
Test Server 2
link Test.Server1
{
username *;
hostname YY.YY.YY.YY;
bind-ip *;
port 8001;
hub *;
password-connect "TestPass";
password-receive "TestPass";
class servers;
options {
autoconnect;
ssl;
zip;
nodnscache;
nohostcheck;
};
};
/*
*
* Ulines Block
*
*/
ulines {
Test.Server1;
This is my set up I see nothing wrong. Only thing i can assume is that both server require a pass for user to log on. Also Im using Test.Server1 and Test.Server2 as the actual names not .com or anything will that make a difference. I have read the Help file you suggest and have looked over this several times but not seeing where I am going wrong. Do i have to use a actuall .com adress for this to work. Trying ot keep this as secure as possible and as invisible as possible. Only reason for the 2 servers is for back up incase one goes down.
First of all, you have to know :
1- Ulines are only used when a services server is present. You cannot Uline a normal unrealIRCd server(correct me if I´m wrong).
2- hostname in test.server1 link block has to be the IP address of test.server2 and vice versa.
Test the example, go http://forums.unrealircd.com/viewtopic.php?t=329.
1- Ulines are only used when a services server is present. You cannot Uline a normal unrealIRCd server(correct me if I´m wrong).
2- hostname in test.server1 link block has to be the IP address of test.server2 and vice versa.
Test the example, go http://forums.unrealircd.com/viewtopic.php?t=329.