Hi there.
I'm a new to Unreal, and I was wondering if there was a way to scan the server(s) for excessive clones? For example, any connections that have 4 or more clones, that sort of thing.
Is there a way to scan for excessive clones...
Try it with anope:
lists all hosts with at least 3 connections ...
Code: Select all
/msg operserv session list 3