Connection Notices

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Sephiroth
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Connection Notices

Post by Sephiroth »

Hello ppl,

I 've noticed that when a client connects to my server (Only one,not a Network) the notice i receive is something like this: e.g

*** Notice -- Client connecting on port 6667: User321 ([email protected]) [clients]

I think the server includes in these notices not only the hostnames but also the IP address of the client who is connecting.

To Show What I Mean.I Expected a notice like this

*** Notice -- Client connecting on port 6667: User321 ([email protected]) [1.2.3.4.] [clients]

Is There Something Wrong With My Configuration Or Unreal Works Like This( Only Shows Hostnames When Someone Connects).

The Basic Reason To Ask Is That I Want to Use BOPM in order to Scan Incoming Connections and BOPM needs IP's to be included in these notices.

Thanks :)
codemastr
Former UnrealIRCd head coder
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Post by codemastr »

If you read the bopm.conf you'll notice a line that mentions PROTOCTL HCN, and that says you must uncomment it for Unreal support. Well, you didn't uncomment it.
-- codemastr
w00t
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Post by w00t »

It is astonishing the amount of people who do this... but ah well.
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Sephiroth
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Post by Sephiroth »

I had already uncommented it,but i forgot to uncomment the bind connregex :P heh Many can happen when you are in hurry :)

Btw If The BOPM can see the IP during the connection,why we ( the operators) cannot see it?It Would Be Usefull. ;)

Thx A Lot Guys :)
codemastr
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Post by codemastr »

If you type /protoctl HCN then you will see it too.
-- codemastr
aquanight
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Post by aquanight »

Or if you have a decent client, you can highlight+copy the hostname portion, and then put in /dns <press ^V>.
w00t
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Post by w00t »

If it in fact, resolves.
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aquanight
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Post by aquanight »

w00t wrote:If it in fact, resolves.
Eh? I'm assuming you mean if it resolves during connection? In which case, it would just have the IP and you're good to go with it w/o /dns. But if you're suggesting /dns might fail, well then, not much you can do ;) .
w00t
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Post by w00t »

Yeppah, that's what I was implying. i.e some problem with nameservers or whatnot.
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