need reason for Kline / Gline

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Casey
Posts: 26
Joined: Sat Aug 26, 2006 12:38 pm

need reason for Kline / Gline

Post by Casey »

is there anything to make it so that you have to put a reason in to be able to Kline / Gline and all that ?

When someone writes in asking why they were banned -- to make it so that you have to put a reason in to Kline / Gline with.
BigBen
Posts: 49
Joined: Sat Nov 25, 2006 3:25 pm

Post by BigBen »

if you have services, u can use /msg operserv help SGLINE

/msg operserv help SQLINE /msg operserv help SZLINE the /kill is easy, just type /kill nick reason ( u need to have a reason or the server will not kill the user. ) the AKILL help AKILL
[09:28] <OperServ> Syntax: AKILL ADD [+expiry] mask reason [09:28] <OperServ> AKILL DEL {mask | entry-num | list}
[09:28] <OperServ> AKILL LIST [mask | list]
[09:28] <OperServ> AKILL VIEW [mask | list]
[09:28] <OperServ> AKILL CLEAR
[09:28] <OperServ>
[09:28] <OperServ> Allows Services operators to manipulate the AKILL list. If
[09:28] <OperServ> a user matching an AKILL mask attempts to connect, Services
[09:28] <OperServ> will issue a KILL for that user and, on supported server
[09:28] <OperServ> types, will instruct all servers to add a ban (K-line) for
[09:28] <OperServ> the mask which the user matched.


operserv will give u more info one the others i gave u.
Jobe
Official supporter
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Joined: Wed May 03, 2006 7:09 pm
Location: United Kingdom

Post by Jobe »

BigBen wrote:if you have services, u can use /msg operserv help SGLINE
Just a word of advice SGLINE in Anope and probably other services has nothing to do with /gline. Most services use AKILL instead to do the same thing. With Anope SGLINE is a real name ban.
Casey
Posts: 26
Joined: Sat Aug 26, 2006 12:38 pm

Post by Casey »

sorry - I was meaning by doing /kline /gline in Unreal without using Services, which you don't need a reason for them to work that it just says no reason as the reason.

The /kill does need a reason for it to work.

is there anything for the /kline /gline to make it so that you have to put a reason in ?
Stealth
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Location: Chino Hills, CA, US
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Post by Stealth »

Unreal does not require reasons, but it may be simple and possible to do this in modules. The only thing you need to do is find a coder who is willing to make a module.
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