Connection reset by peer

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[dx]
Posts: 107
Joined: Sat Jun 16, 2007 1:03 am

Connection reset by peer

Post by [dx] » Sat Jun 16, 2007 1:09 am

Hi

I have simply problem.
I've configured all things and where is no error when I type ./unreal start

But when I want connect on server I got this

* Unable to connect to server (Connection reset by peer)

JanisB
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Post by JanisB » Sat Jun 16, 2007 12:53 pm

Code: Select all

netstat -nap|grep ":6667"
or another port what your IRCd is using. Have you something in output?

[dx]
Posts: 107
Joined: Sat Jun 16, 2007 1:03 am

Post by [dx] » Sun Jun 17, 2007 1:22 am

I've got this

Code: Select all

tcp        0      0 0.0.0.0:6667                0.0.0.0:*                   LISTEN      14129/ircd
tcp        0      0 212.87.207.147:34716        149.9.1.16:6667             ESTABLISHED 22489/eggdrop
tcp        0      0 212.87.207.147:32780        195.197.175.21:6667         ESTABLISHED 9916/apache
tcp      568      0 212.87.207.147:33598        195.197.175.21:6667         CLOSE_WAIT  9916/apache
tcp        0      0 212.87.207.147:32793        161.53.178.240:6667         ESTABLISHED 9916/apache
tcp        1      0 212.87.207.147:32791        64.18.128.86:6667           CLOSE_WAIT  9916/apache

Stealth
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Post by Stealth » Sun Jun 17, 2007 4:43 am

Microsoft's Website wrote:A connection was forcibly closed by a peer. This normally results from a loss of the connection on the remote socket due to a timeout or a restart. On a datastream socket, the connection was reset. This reset could be generated locally by the network system when it detects a connection failure, or it might be received from the remote host (in TCP terms, the remote host sent an RST packet). This error is also possible on a datagram socket; for instance, this error could result if your application sends a UDP datagram to a host, which rejects it by responding with an ICMP Port Unreachable.
It isn't Unreal, it is something with your internet connection, LAN connection, your router, your server, etc.

[dx]
Posts: 107
Joined: Sat Jun 16, 2007 1:03 am

Post by [dx] » Sun Jun 17, 2007 11:46 am

Hmmm, okay.


How can I solve that problem?

Now my server running successfully?

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