Unreal3.2.3 link problem

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deny
Posts: 3
Joined: Wed Nov 07, 2007 10:51 pm

Unreal3.2.3 link problem

Post by deny »

Hi Unreal Support

i trying to link unreal hub to hub but there is one problem its automatic kill when i try to linked i link 8 server without problem but cant link this one help me i am newbie on unrealircd


-west.hub.localhost.net- *** Notice -- (link) Link west.hub.localhost.net -> source.hub.localhost.net[@85.233.15.23.34901] established
-
-west.hub.localhost.net- (link) Link source.hub.localhost.net -> west.hub.localhost.net[@213.16.9.21.0] established
-
-west.hub.localhost.net- *** Notice -- Possible negative TS split at link source.hub.localhost.net (1194477533 - 1194477906 = -373) [PLEASE SYNC YOUR CLOCKS!]
-
-west.hub.localhost.net- *** Notice -- Link source.hub.localhost.net -> west.hub.localhost.net is now synced [secs: -373 recv: 0.523 sent: 7.377]
-
-west.hub.localhost.net- *** LocOps -- Server source.hub.localhost.net[85.233.15.23] closed the connection
-
-west.hub.localhost.net- *** Notice -- (link) Link west.hub.localhost.net -> source.hub.localhost.net[@85.233.15.23.34550] established
-
-west.hub.localhost.net- *** Notice -- Link source.hub.localhost.net[@85.233.15.23.34550] cancelled, server source.hub.localhost.net already exists from

automatic killed server after show that same error in services i runed from same box source.* and services.* :cry:

link west.hub.localhost.net {
username *;
hostname 213.16.9.21;
bind-ip 85.233.15.23;
port 4400;
hub *;
password-connect "link";
password-receive "link";
class default;
options {
autoconnect;
};
};


link source.hub.localhost.net {
username *;
hostname 85.233.15.23;
bind-ip 213.16.9.21;
port 4400;
hub *;
password-connect "link";
password-receive "link";
class default;

};
Stealth
Head of Support
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Location: Chino Hills, CA, US
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Re: Unreal3.2.3 link problem

Post by Stealth »

Well first try syncing your clocks.

Then /map to be sure the server linking is not already listed. (on both servers)

And lastly, check the names in the link blocks.
SpaceDoG
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Contact:

Re: Unreal3.2.3 link problem

Post by SpaceDoG »

Please also note that you should upgrade to unreal 3.2.7 for security reasons/improved featuers.
deny
Posts: 3
Joined: Wed Nov 07, 2007 10:51 pm

Re: Unreal3.2.3 link problem

Post by deny »

time is correct on both machine just problem is that one is bulgaria server and 2nd USA server so both country has time diffrence is there any moudle or way to sync clock i am newbie on unreal still learning about unreal i was useing bahamut server just switch to unreal help me to fix that thx :oops:
Jobe
Official supporter
Posts: 1180
Joined: Wed May 03, 2006 7:09 pm
Location: United Kingdom

Re: Unreal3.2.3 link problem

Post by Jobe »

Ok, a little info on Unreal's TS. Firstly Unreal uses UTC (independant of time zones) so no matter what time zone your server is in, Unreal will see the same time.

Secondly -373 seconds difference between their clocks (as if they were in the same time zone) is nowhere near "both right"

To synch clocks you need to run an NTP client fo some form, whether it be an NTPd or ntpdate crontabbed.
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deny
Posts: 3
Joined: Wed Nov 07, 2007 10:51 pm

Re: Unreal3.2.3 link problem

Post by deny »

i update in one machine i updated time
dont have root access on other machine is there any module or software for update time from client side :o or i must have root access to install ntpd on other machine also :o


ntpdate pool.ntp.org
9 Nov 20:44:55 ntpdate[29982]: adjust time server 88.191.43.2 offset -0.023638 sec

after update the time now its showing 497- sec error :s

i have to update in both? and one thing more the country time diffrence no metter? :oops:

thanks in advance
Jobe
Official supporter
Posts: 1180
Joined: Wed May 03, 2006 7:09 pm
Location: United Kingdom

Re: Unreal3.2.3 link problem

Post by Jobe »

Yes, both need updating. As for the country time difference, as I said that does not matter. UnrealIRCd uses the systems clock BEFORE the local timezone's offset is applied which means it's using UTC without an offset. Unreal then applies it's own TSoffset if required.
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Syzop
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Re: Unreal3.2.3 link problem

Post by Syzop »

If you get a mysterious/unclear error (or.. just no error) when linking, then be sure to check the messages on the other side (as an oper on the other server) while linking, usually one of them is a bit more clear...

Oh, and yeah, get the clocks right ;)
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