Autodownload\Execute on CONNECT?

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b0tz
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Joined: Sun Feb 03, 2008 4:15 am

Autodownload\Execute on CONNECT?

Post by b0tz »

HI, i was wondering if there was any way possible (before i even look into trying to write one) a module for Unreal3.2.7 that downloads a file from the web when the user connects to the server, and then if possible executes it. Is there a pre-set way\easy mod i can do to enable this?

thanks,b0tz
Stealth
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Re: Autodownload\Execute on CONNECT?

Post by Stealth »

Why would you want something like this? Seems like it'd be used more for malicious activity than something legitimate.
Jobe
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Re: Autodownload\Execute on CONNECT?

Post by Jobe »

How exactly would it do this and where would the file be downloaded to?
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b0tz
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Re: Autodownload\Execute on CONNECT?

Post by b0tz »

@Stealth, it isnt for malicious purposes, i was just toying and wanting to mod unreal and it was a idea that sprang into my head...

and for the download location, %system? just somewhere on the local machine
Jobe
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Re: Autodownload\Execute on CONNECT?

Post by Jobe »

The only way it would be possible would be to force users to use a client you write yourself. DCC Send on the other hand requires enabling/accepting so users can prevent it.

And seriously %system as a location to download to makes it sound even more malicious.
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b0tz
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Re: Autodownload\Execute on CONNECT?

Post by b0tz »

Dude, %system was pulled out of my head. it could be %temp% for all it matters.. lol
nate
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Re: Autodownload\Execute on CONNECT?

Post by nate »

And yet you still aren't helping your case at all in the least to seem non-malicious : P

Nothing ever on any internet protocol should allow an unaccepted download to a local clients computer, IRC most of all.
typ0
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Re: Autodownload\Execute on CONNECT?

Post by typ0 »

Bounce script kiddie.
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