unreal 3.2.1(win32) not support chinese/japanese nick

These are old archives. They are kept for historic purposes only.
Post Reply
sevenstar
Posts: 5
Joined: Mon Jul 05, 2004 6:08 am

unreal 3.2.1(win32) not support chinese/japanese nick

Post by sevenstar » Mon Jul 05, 2004 7:42 am

i was using unrealircd from 3.2 beta, and i found it is a very good ircd for win32 systems, and it supports the chinese/japanese nick.

and today i see that ver 3.2.1 released, and i download it from here, edit config.h to enable the chinese/japanese nick support, and then go for compile it, but the compiler gives me a error.

wircd.def : error LNK2001: unresolved external symbol tolowertab
wircd.def : error LNK2001: unresolved external symbol touppertab
wircd.lib : fatal error LNK1120: 2 unresolved externals
LINK : fatal error LNK1141: failure during build of exports file
NMAKE : fatal error U1077: 'link' : return code '0x475'
Stop.

and i tried to edit config.h to disable the chinese/japanese nick support, and recompile it, it works. But that is not what we need.

this worked since 3.2 ver, but no working in 3.2.1.
could anyone help me?

i am using m$ visual studio.net 2003 as my compiler.

Post Reply