Config parameters explanation...

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Exedore
Posts: 15
Joined: Tue Sep 23, 2008 1:05 am

Config parameters explanation...

Post by Exedore »

Hi people.

What means every parameter after we launch ./Config?

For exemple, what means?:

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Would you like to compile as a hub or as a leaf?
Type Hub to select hub and Leaf to select leaf.
[Hub] ->

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What listen() backlog value do you wish to use?  Some older servers
have problems with more than 5, others work fine with many more.
[5] ->

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How many buffer pools would you like?
This number will be multiplied by MAXSENDQLENGTH.
[18] ->
That number [18]
What is?
KB, meters, kilograms, pages, cats, dogs.

How we use those informations?

Thank you.
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Re: Config parameters explanation...

Post by Stealth »

The items in the [] are the default values for those settings.

The [18] tells you what it is "This number will be multiplied by MAXSENDQLENGTH.", so if you set the default 18, it'd be 18 * MAXSENDQLENGTH
Exedore
Posts: 15
Joined: Tue Sep 23, 2008 1:05 am

Re: Config parameters explanation...

Post by Exedore »

Yes, but what is?, how this parameters impacts in the performance of the server or network?
For exemple:
I know that this parameter

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How far back do you want to keep the nickname history?
This is for WHOWAS command.
And the number? Is in hours?, seconds?

Is there any document that explain all this with details and examples?

Thank you
Exedore
Posts: 15
Joined: Tue Sep 23, 2008 1:05 am

Re: Config parameters explanation...

Post by Exedore »

Official documentation is used to setup the config file once the software is compiled and installed.
But this is related to the pre-compiling options.

Thank you
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Re: Config parameters explanation...

Post by Stealth »

Exedore wrote:Yes, but what is?, how this parameters impacts in the performance of the server or network?
These options may increase or decrease such things as memory, CPU time, and bandwidth used by the IRCd. When Unreal runs nothing is stored on disk.
Exedore wrote:

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How far back do you want to keep the nickname history?
This is for WHOWAS command.
And the number? Is in hours?, seconds?
It's a history, so naturally the number would be entries in the history.
Exedore wrote:Is there any document that explain all this with details and examples?
Nope. You're pretty much supposed to read and understand the basic English in the question. If you don't know the answer, the default is used.
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