listen with SSL flag enabled on a non SSL compile

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one4two
Posts: 9
Joined: Fri Sep 18, 2009 9:15 am

listen with SSL flag enabled on a non SSL compile

Post by one4two »

I already did compile according to the FAQ. i only had to change pathes:

from: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"

to: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl-0.9.8d\inc32" OPENSSL_LIB_DIR="c:\dev\openssl-0.9.8d\out32dll"

( Maybe here's the error ? )

When im executing this command everything "seems" fine, but when i start Unreal i get the message as pointed in the Topic.

Can someone please help me out of this
Jobe
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Location: United Kingdom

Re: listen with SSL flag enabled on a non SSL compile

Post by Jobe »

You need to make sure the appropriate DLL's can be found by UnrealIRCd, libeay32.dll and ssleay32.dll iirc. Eg, just copy those to the same directory as the UnrealIRCd binaries (.exe's)
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one4two
Posts: 9
Joined: Fri Sep 18, 2009 9:15 am

Re: listen with SSL flag enabled on a non SSL compile

Post by one4two »

hmm when im doing:
nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"

i receive:

LINK : warning LNK4098: .. "LIBCMTD" conflict with another LIB; /NODEFAULTLIB: .. is used
mt -manifest WIRCD.EXE.manifest -outputresource:WIRCD.EXE;1
Microsoft (R) Manifest Tool version 5.2.3790.2076
Copyright (c) Microsoft Corporation 2005.
All rights reserved.
Standard version built
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