I have used BOPM before on a diffrent IRCd but when I was to set it up on Unrealircd I read that I had to change things in the code since UnrealIrcd doesnt show the IP but just the hostmask. I looked at BOPMs page on how to change it but it looks like they are out of date with your code.
Im wondering if there is a more updated version on how to get BOPM to work with Unreal and if there is a way without modifying the code.
Thanks
BOPM
I don't know how it worked in latter versions of BOPM, but currently some parts of the BOPM documentation belonging to UnrealIRCd are very old, there's no need to change anything in the UnrealIRCd code. What you only have to do to have IPs shown is:
IRC {
Of course the mode setting (+s +c) can also be done with the oper::snomask directive.
Oh, and if you find problems in choosing the correct connregex, the documentation (bopm.conf.sample) describes it well:
IRC {
- mode = "+s +c";
perform = "PROTOCTL HCN";
Of course the mode setting (+s +c) can also be done with the oper::snomask directive.
Oh, and if you find problems in choosing the correct connregex, the documentation (bopm.conf.sample) describes it well:
/* Hybrid / Bahamut / Unreal (in HCN mode) */
connregex = "\\*\\*\\* Notice -- Client connecting: ([^ ]+) \\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*";
Thanks for that info
Now where do I put this directiv?
you said to include this but if I try to add that I just get an error when I rehash. So if you could point me to the coorect file and/or block where to include it I would be very gratefull
Psadi
Now where do I put this directiv?
IRC {
mode = "+s +c";
perform = "PROTOCTL HCN";
};
you said to include this but if I try to add that I just get an error when I rehash. So if you could point me to the coorect file and/or block where to include it I would be very gratefull
Psadi