Has the behavior of allow/deny channel changed since 3.2.9? This no longer seems to work. This used to work to disable all channels except for the allow list.
deny channel {
channel "#*";
reason "This channel is not available.";
};
allow channel {
channel "#Attic";
channel "#Basement";
channel "#Patio";
};
3.2.10 allow/deny channel
Re: 3.2.10 allow/deny channel
Yes, allow/deny now allows for and optional class definition. I was going to refer you to the docs but they dont seem to be updated either.
Perhaps stealth or syzop can shed light.
Perhaps stealth or syzop can shed light.
Configuration - https://www.unrealircd.org/docs/Configuration
FAQ - https://www.unrealircd.org/docs/FAQ
FAQ - https://www.unrealircd.org/docs/FAQ
Re: 3.2.10 allow/deny channel
As we found out with a similar case in #unreal-support earlier, the behaviour has changed, but only in that each channel being exempted by an allow channel block must have its own separate allow channel block.
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Re: 3.2.10 allow/deny channel
That worked, thank you
Daniel
Daniel
Re: 3.2.10 allow/deny channel
I see. Support for that (undocumented) feature was accidentally broken by the class patch which katsklaw mentioned. It now works again in the development version.
Commit: http://hg.unrealircd.com/hg/unreal/rev/6f401411763f
Commit: http://hg.unrealircd.com/hg/unreal/rev/6f401411763f