Whois

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oatgarum
Posts: 2
Joined: Mon Oct 19, 2015 8:11 pm

Whois

Post by oatgarum » Mon Oct 19, 2015 8:39 pm

Hello,

I'm using the latest version of Unreal3.2.10.5 i just want to ask if is it possible to disable either one of login or identify i want to show only one.

Sample Whois of a registered user;

x is x@127.0.0.1 * ?
x is identified for this nick <--- this one
x on #unreal
x using unrealircd.org
x is a Network Administrator
x is available for help.
x is logged in as x <---- this one
x End of /WHOIS list.

Is it possible to disable either one of them if possible how? i can't see in configuration I am using anope 2.0.2 services .

Thanks and regards,

Landslyde
Posts: 21
Joined: Mon Jun 23, 2014 6:45 pm

Re: Whois

Post by Landslyde » Sun Oct 25, 2015 9:32 pm

Hello oat:

To my knowledge, those lines are part of the Unreal source code. I don't think you'll be able to disable them.

Btw, good to see you made the switch. I think you'll like Unreal w/Anope. You know where to find me :)

oatgarum
Posts: 2
Joined: Mon Oct 19, 2015 8:11 pm

Re: Whois

Post by oatgarum » Mon Oct 26, 2015 1:58 pm

Hi Landslyde, how are you?

You can check there irc server on irc.unrealircd.org and whois registered users there, you can can see the example below where it is only identified shows and no login as.

deftones is ~x@6E7A7B1C.34299049.E33C9385.IP * ...
deftones is identified for this nick
deftones on +#unreal-support
deftones using irc2.unrealircd.org UnrealIRCd Support Server
deftones has been idle 10secs, signed on Mon Oct 26 20:49:08
deftones End of /WHOIS list.

:)

Landslyde
Posts: 21
Joined: Mon Jun 23, 2014 6:45 pm

Re: Whois

Post by Landslyde » Wed Oct 28, 2015 9:13 pm

You may be on to something, oat. I'd never noticed that before. No doubt a custom job, though. I imagine, if you knew where to look and how to make the changes, that you cld do this once you untar Unreal. Change the source code to suit what you want, then compile and install. Good luck with that ;)

simo
Posts: 4
Joined: Fri Oct 23, 2015 1:37 pm

Re: Whois

Post by simo » Thu Oct 29, 2015 2:27 pm

unreal irc network uses: Anope-1.8.9
thats why the: is logged in as: part doesnt appear

Syzop
UnrealIRCd head coder
Posts: 1855
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
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Re: Whois

Post by Syzop » Thu Oct 29, 2015 5:08 pm

Perhaps some useful background information:
  • 'x is logged in as x' means you are logged in as 'x' in your services package.
  • 'is identified for this nick' means that the nick name really belongs to the user (registered at NickServ, usually).
They don't mean the same thing. You may have logged in to services as 'one' but your current nick may be 'two' (eg: nick change).
And simo is right, with anope 1.x you won't see the 1st line, with anope 2.x you will.

You shouldn't delete these lines from WHOIS, they are very useful for users to see.

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