server not working

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bruceb
Posts: 4
Joined: Sun Nov 24, 2019 9:12 am

server not working

Post by bruceb » Sun Nov 24, 2019 9:20 am

i have gone through all the steps, i think, to get the server running, but when i run the program, and then click on the status button, no server is shown in the servers window, and when i try to use the server, with mIRC, i try several ip's and port numbers, and never get anything

so what am i doing wrong?

thanks
-bruce

DonTCry
Posts: 26
Joined: Mon Feb 06, 2012 6:01 pm
Contact:

Re: server not working

Post by DonTCry » Sun Nov 24, 2019 9:25 am

You need to provide more information, like config file, error messages when you try to run your unrealircd

bruceb
Posts: 4
Joined: Sun Nov 24, 2019 9:12 am

Re: server not working

Post by bruceb » Sun Nov 24, 2019 9:34 am

i get no errors... but here is the config file...


/* Configuration file for UnrealIRCd 4
*
* Simply copy this file to your conf/ directory, call it
* 'unrealircd.conf' and walk through it line by line (edit it!)
*
* Important: All lines, except the opening { line, end with an ;
* including };. This is very important, if you miss a ; somewhere then
* the configuration file parser will complain and your file will not
* be processed correctly!
* If this is your first experience with an UnrealIRCd configuration
* file then we really recommend you to read a little about the syntax,
* this only takes a few minutes and will help you a lot:
* https://www.unrealircd.org/docs/Configu ... ile_syntax
*
* UnrealIRCd 4 documentation (very extensive!):
* https://www.unrealircd.org/docs/UnrealI ... umentation
*
* Frequently Asked Questions:
* https://www.unrealircd.org/docs/FAQ
*
*/

/* This is a comment, all text here is ignored (comment type #1) */
// This is also a comment, this line is ignored (comment type #2)
# This is also a comment, again this line is ignored (comment type #3)

/* UnrealIRCd makes heavy use of modules. Modules allow you to completely
* customize the featureset you wish to enable in UnrealIRCd.
* See: https://www.unrealircd.org/docs/Modules
*
* By using the include below we instruct the IRCd to read the file
* 'modules.default.conf' which will load more than 150 modules
* shipped with UnrealIRCd. In other words: this will simply load
* all the available features in UnrealIRCd.
* If you are setting up UnrealIRCd for the first time we suggest you
* use this. Then, when everything is up and running you can come
* back later to customize the list (if you wish).
*/
include "modules.default.conf";

/* Now let's include some other files as well:
* - help/help.conf for our on-IRC /HELPOP system
* - badwords.conf for channel and user mode +G
* - spamfilter.conf as an example for spamfilter usage
* (commented out)
* - operclass.default.conf contains some good operclasses which
* you can use in your oper blocks.
*/
include "help/help.conf";
include "badwords.conf";
//include "spamfilter.conf";
include "operclass.default.conf";

/* This is the me { } block which basically says who we are.
* It defines our server name, some information line and an unique "sid".
* The server id (sid) must start with a digit followed by two digits or
* letters. The sid must be unique for your IRC network (each server should
* have it's own sid).
*/
me {
name "irc.foonet.com";
info "IRC Scum Server";
sid "0ab";
};

/* The admin { } block defines what users will see if they type /ADMIN.
* It normally contains information on how to contact the administrator.
*/
admin {
"Bruce Blosser";
"bobboper";
"bruce@mcn.org";
};

/* Clients and servers are put in class { } blocks, we define them here.
* Class blocks consist of the following items:
* - pingfreq: how often to ping a user / server (in seconds)
* - connfreq: how often we try to connect to this server (in seconds)
* - sendq: the maximum queue size for a connection
* - recvq: maximum receive queue from a connection (flood control)
*/

/* Client class with good defaults */
class clients
{
pingfreq 90;
maxclients 1000;
sendq 200k;
recvq 8000;
};

/* Special class for IRCOps with higher limits */
class opers
{
pingfreq 90;
maxclients 50;
sendq 1M;
recvq 8000;
};

/* Server class with good defaults */
class servers
{
pingfreq 60;
connfreq 15; /* try to connect every 15 seconds */
maxclients 10; /* max servers */
sendq 20M;
};

/* Allow blocks define which clients may connect to this server.
* This allows you to add a server password or restrict the server to
* specific IP's only. You also configure the maximum connections
* allowed per IP here.
* See also: https://www.unrealircd.org/docs/Allow_block
*/

/* Allow everyone in, but only 3 connections per IP */
allow {
ip *@*;
class clients;
maxperip 3;
};

/* Example of a special allow block on a specific IP:
* Requires users on that IP to connect with a password. If the password
* is correct then it permits 20 connections on that IP.
*/
allow {
ip *@192.0.2.1;
class clients;
password "secretpwd";
maxperip 20;
};

/* Oper blocks define your IRC Operators.
* IRC Operators are people who have "extra rights" compared to others,
* for example they may /KILL other people, initiate server linking,
* /JOIN channels even though they are banned, etc.
*
* For more information about becoming an IRCOp and how to do admin
* tasks, see: https://www.unrealircd.org/docs/IRCOp_guide
*
* For details regarding the oper { } block itself, see
* https://www.unrealircd.org/docs/Oper_block
*/

/* Here is an example oper block for 'bobsmith' with password 'test'.
* You MUST change this!!
*/
oper bobboper {
class opers;
mask *@*;
password "12345";
/* Oper permissions are defined in an 'operclass' block.
* See https://www.unrealircd.org/docs/Operclass_block
* UnrealIRCd ships with a number of default blocks, see
* the article for a full list. We choose 'netadmin' here.
*/
operclass netadmin;
swhois "is a Network Administrator";
vhost netadmin.mynet.org;
};

/* Listen blocks define the ports where the server should listen on.
* In other words: the ports that clients and servers may use to
* connect to this server.
*
* Syntax:
* listen {
* {
* ip <ip>;
* port <port>;
* options {
* <options....>;
* };
* };
*/

/* Standard IRC port 6667 */
listen {
ip *;
port 6667;
};

/* Standard IRC SSL/TLS port 6697 */
listen {
ip *;
port 6697;
options { ssl; };
};

/* Special SSL/TLS servers-only port for linking */
listen {
ip *;
port 6900;
options { ssl; serversonly; };
};

/* NOTE: If you are on an IRCd shell with multiple IP's and you use
* the above listen { } blocks then you will likely get an
* 'Address already in use' error and the ircd won't start.
* This means you MUST bind to a specific IP instead of '*' like:
* listen { ip 1.2.3.4; port 6667; };
* Of course, replace the IP with the IP that was assigned to you.
*/

/*
* Link blocks allow you to link multiple servers together to form a network.
* See https://www.unrealircd.org/docs/Tutoria ... ng_servers
*/
link hub.mynet.org
{
incoming {
mask *@something;
};

outgoing {
bind-ip *; /* or explicitly an IP */
hostname hub.mynet.org;
port 6900;
options { ssl; };
};

/* We use the SPKI fingerprint of the other server for authentication.
* Run './unrealircd spkifp' on the other side to get it.
* NOTE: requires UnrealIRCd 4.0.16 or later.
*/
password "AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUV=" { spkifp; };

class servers;
};

/* The link block for services is usually much simpler.
* For more information about what Services are,
* see https://www.unrealircd.org/docs/Services
*/
link services.mynet.org
{
incoming {
mask 127.0.0.1;
};

password "changemeplease";

class servers;
};

/* U-lines give other servers (even) more power/commands.
* If you use services you must add them here.
* NEVER put the name of an UnrealIRCd server here!!!
*/
ulines {
services.mynet.org;
};

/* Here you can add a password for the IRCOp-only /DIE and /RESTART commands.
* This is mainly meant to provide a little protection against accidental
* restarts and server kills.
*/
drpass {
restart "restart";
die "die";
};

/* The log block defines what should be logged and to what file.
* See also https://www.unrealircd.org/docs/Log_block
*/

/* This is a good default, it logs almost everything */
log "ircd.log" {
flags {
oper;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
tkl;
spamfilter;
};
};

/* With "aliases" you can create an alias like /SOMETHING to send a message to
* some user or bot. They are usually used for services.
*
* We have a number of pre-set alias files, check out the alias/ directory.
* As an example, here we include all aliases used for anope services.
*/
include "aliases/anope.conf";

/* Ban nick names so they cannot be used by regular users */
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reserved for Services";
};

/* Ban ip.
* Note that you normally use /KLINE, /GLINE and /ZLINE for this.
*/
ban ip {
mask 195.86.232.81;
reason "Hate you";
};

/* Ban server - if we see this server linked to someone then we delink */
ban server {
mask eris.berkeley.edu;
reason "Get out of here.";
};

/* Ban user - just as an example, you normally use /KLINE or /GLINE for this */
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};

/* Ban realname allows you to ban clients based on their 'real name'
* or 'gecos' field.
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};

ban realname {
mask "sub7server";
reason "sub7";
};

/* Ban and TKL exceptions. Allows you to exempt users / machines from
* KLINE, GLINE, etc.
* If you are an IRCOp with a static IP (and no untrusted persons on that IP)
* then we suggest you add yourself here. That way you can always get in
* even if you accidentally place a *LINE ban on yourself.
*/

/* except ban protects you from KLINE and ZLINE */
except ban {
mask *@192.0.2.1;
// you may add more mask entries here..
};

/* except tkl with type 'all' protects you from GLINE, GZLINE, QLINE, SHUN */
except tkl {
mask *@192.0.2.1;
type all;
};

/* With deny dcc blocks you can ban filenames for DCC */
deny dcc {
filename "*sub7*";
reason "Possible Sub7 Virus";
};

/* deny channel allows you to ban a channel (mask) entirely */
deny channel {
channel "*warez*";
reason "Warez is illegal";
class "clients";
};

/* VHosts (Virtual Hosts) allow users to acquire a different host.
* See https://www.unrealircd.org/docs/Vhost_block
*/

/* Example vhost which you can use. On IRC type: /VHOST test test
* NOTE: only people with an 'unrealircd.com' host may use it so
* be sure to change the vhost::mask before you test.
*/
vhost {
vhost i.hate.microsefrs.com;
mask *@unrealircd.com;
login "test";
password "test";
};

/* Blacklist blocks will query an external DNS Blacklist service
* whenever a user connects, to see if the IP address is known
* to cause drone attacks, is a known hacked machine, etc.
* Documentation: https://www.unrealircd.org/docs/Blacklist_block
* Or just have a look at the blocks below.
*/

/* DroneBL, probably the most popular blacklist used by IRC Servers.
* See https://dronebl.org/ for their documentation and the
* meaning of the reply types. At time of writing we use types:
* 3: IRC Drone, 5: Bottler, 6: Unknown spambot or drone,
* 7: DDoS Drone, 8: SOCKS Proxy, 9: HTTP Proxy, 10: ProxyChain,
* 11: Web Page Proxy, 12: Open DNS Resolver, 13: Brute force attackers,
* 14: Open Wingate Proxy, 15: Compromised router / gateway,
* 16: Autorooting worms.
*/
blacklist dronebl {
dns {
name dnsbl.dronebl.org;
type record;
reply { 3; 5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15; 16; };
};
action gline;
ban-time 24h;
reason "Proxy/Drone detected. Check https://dronebl.org/lookup?ip=$ip for details.";
};

/* EFnetRBL, see https://rbl.efnetrbl.org/ for documentation
* and the meaning of the reply types.
* At time of writing: 1 is open proxy, 4 is TOR, 5 is drones/flooding.
*
* NOTE: If you want to permit TOR proxies on your server, then
* you need to remove the '4;' below in the reply section.
*/
blacklist efnetrbl {
dns {
name rbl.efnetrbl.org;
type record;
reply { 1; 4; 5; };
};
action gline;
ban-time 24h;
reason "Proxy/Drone/TOR detected. Check http://rbl.efnetrbl.org/?i=$ip for details.";
};

/* You can include other configuration files */
/* include "klines.conf"; */

/* Network configuration */
set {
network-name "MYNet";
default-server "irc.mynet.org";
services-server "services.mynet.org";
stats-server "stats.mynet.org";
help-channel "#Help";
hiddenhost-prefix "Clk";
prefix-quit "Quit";

/* Cloak keys should be the same at all servers on the network.
* They are used for generating masked hosts and should be kept secret.
* The keys should be 3 random strings of 50-100 characters
* and must consist of lowcase (a-z), upcase (A-Z) and digits (0-9).
* HINT: On *NIX, you can run './unrealircd gencloak' in your shell to let
* UnrealIRCd generate 3 random strings for you.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"fFuUCcKk1234567890piss22ffuu";
"FfUucCkK0129384756pisson22ff";
};
};

/* Server specific configuration */

set {
kline-address "bruce2@mcn.org"; /* e-mail or URL shown when a user is banned */
modes-on-connect "+ixw"; /* when users connect, they will get these user modes */
modes-on-oper "+xwgs"; /* when someone becomes IRCOp they'll get these modes */
oper-auto-join "#opers"; /* IRCOps are auto-joined to this channel */
options {
hide-ulines; /* hide U-lines in /MAP and /LINKS */
show-connect-info; /* show "looking up your hostname" messages on connect */
};

maxchannelsperuser 10; /* maximum number of channels a user may /JOIN */

/* The minimum time a user must be connected before being allowed to
* use a QUIT message. This will hopefully help stop spam.
*/
anti-spam-quit-message-time 10s;

/* Or simply set a static quit, meaning any /QUIT reason is ignored */
/* static-quit "Client quit"; */

/* static-part does the same for /PART */
/* static-part yes; */

/* Which /STATS to restrict to opers only. We suggest to leave it to * (ALL) */
oper-only-stats "*";

/* Anti flood protection */
anti-flood {
nick-flood 3:60; /* 3 nick changes per 60 seconds (the default) */
connect-flood 3:60; /* 3 connection attempts per 60 seconds (the default) */
away-flood 4:120; /* 4 times per 2 minutes you may use /AWAY (default) */
};

/* Settings for spam filter */
spamfilter {
ban-time 1d; /* default duration of a *LINE ban set by spamfilter */
ban-reason "Spam/Advertising"; /* default reason */
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
/* except "#help"; channel to exempt from Spamfilter */
};
};

/* Finally, you may wish to have a MOTD (Message of the Day), this can be
* done by creating an 'ircd.motd' text file in your conf/ directory.
* This file will be shown to your users on connect.
* For more information see https://www.unrealircd.org/docs/MOTD_and_Rules
*/

/*
* Problems or need more help?
* 1) https://www.unrealircd.org/docs/UnrealI ... umentation
* 2) https://www.unrealircd.org/docs/FAQ <- answers 80% of your questions!
* 3) If you are still having problems then you can get support:
* - Forums: https://forums.unrealircd.org/
* - IRC: irc.unrealircd.org (SSL on port 6697) / #unreal-support
* Note that we require you to read the documentation and FAQ first!
*/

DonTCry
Posts: 26
Joined: Mon Feb 06, 2012 6:01 pm
Contact:

Re: server not working

Post by DonTCry » Sun Nov 24, 2019 11:34 am

other times use pastebin to paste the entire config file.
what is your public IP?
try to connect by using that IP on your open ports but first make sure unrealircd is running

bruceb
Posts: 4
Joined: Sun Nov 24, 2019 9:12 am

Re: server not working

Post by bruceb » Sun Nov 24, 2019 8:37 pm

Thanks for your reply!

I can not see anywhere on this "post a reply" page where i can use something called "postbin", or even anyway to attach a file!

I have tried using all kinds of ip addresses to connect to, from my ipv4 address: 10.1.10.243 - to local host, etc. etc. etc. but none seem to work!

i am assuming that i should be able to connect to my irc server from the same computer??

Also on the UnrealIRCD server popup window, when i click on the STATUS button, no servers are listed! Is this normal?

DonTCry
Posts: 26
Joined: Mon Feb 06, 2012 6:01 pm
Contact:

Re: server not working

Post by DonTCry » Mon Nov 25, 2019 2:49 am

https://pastebin.com/ is the url

You need to try the IP that is provided to you by your ircd hosting company

bruceb
Posts: 4
Joined: Sun Nov 24, 2019 9:12 am

Re: server not working

Post by bruceb » Mon Nov 25, 2019 3:06 am

that would be me!!! :) this is set up on my personal computer, and i am trying to get this setup for a ham radio network... but right now it is just this single computer!!! - i seem to be getting nowhere here!!! I keep saying that there is no server listed on the server screen, and nobody ever responds to that!!!!!!!!!!! maybe this is the wrong IRC server system for me??? If i can not get any kind of response to my question, I think i will just give up! and move on!

DonTCry
Posts: 26
Joined: Mon Feb 06, 2012 6:01 pm
Contact:

Re: server not working

Post by DonTCry » Mon Nov 25, 2019 12:32 pm

If you have installed the unrealircd correctly, and your server is up and running, than you should be able to connect using your public IP.

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