Client connecting:

If you hit any installation issues or cannot connect to your freshly installed UnrealIRCd then this forum is for you.

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SLipKnOt
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Joined: Sat Apr 10, 2004 6:43 pm
Location: Bangladesh , dhaka
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Client connecting:

Post by SLipKnOt » Sat Apr 22, 2017 6:15 pm

Dear Team,

Recently I have udpated to UnrealIRCD 4 and figured that it only showing Client connecting: while anyone connect not like before it used to show on which port they are connecting. Please advise if i have done something wrong while configuring or Is there anyway get that feature back to see which port clients are connecting or this is part of enhancement that port will not be shown on notice.

Thanks in advance.

Best.
./SLipKnOt --help

Syzop
UnrealIRCd head coder
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Re: Client connecting:

Post by Syzop » Mon Apr 24, 2017 11:42 am

After a talk with BOPM/HOPM people we decided to standardize the "connecting" messages so they could be easier parsed by bots/programs. This also means that local connects and far connects now use the same format. In that process the port number was dropped.

SLipKnOt
Posts: 42
Joined: Sat Apr 10, 2004 6:43 pm
Location: Bangladesh , dhaka
Contact:

Re: Client connecting:

Post by SLipKnOt » Mon Apr 24, 2017 12:15 pm

Thank you so much for your reply Syzop. This enhancement actually puts us in difficult situation. such as we used to maintain specific clients/server connects to join specific ports and now it's difficult for us to identify them and manage clients against spam/bots.
./SLipKnOt --help

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