Client connecting:

If you hit any installation issues or cannot connect to your freshly installed UnrealIRCd then this forum is for you.

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SLipKnOt
Posts: 42
Joined: Sat Apr 10, 2004 6:43 pm
Location: Bangladesh , dhaka
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Client connecting:

Post by SLipKnOt »

Dear Team,

Recently I have udpated to UnrealIRCD 4 and figured that it only showing Client connecting: while anyone connect not like before it used to show on which port they are connecting. Please advise if i have done something wrong while configuring or Is there anyway get that feature back to see which port clients are connecting or this is part of enhancement that port will not be shown on notice.

Thanks in advance.

Best.
./SLipKnOt --help
Syzop
UnrealIRCd head coder
Posts: 2112
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:

Re: Client connecting:

Post by Syzop »

After a talk with BOPM/HOPM people we decided to standardize the "connecting" messages so they could be easier parsed by bots/programs. This also means that local connects and far connects now use the same format. In that process the port number was dropped.
SLipKnOt
Posts: 42
Joined: Sat Apr 10, 2004 6:43 pm
Location: Bangladesh , dhaka
Contact:

Re: Client connecting:

Post by SLipKnOt »

Thank you so much for your reply Syzop. This enhancement actually puts us in difficult situation. such as we used to maintain specific clients/server connects to join specific ports and now it's difficult for us to identify them and manage clients against spam/bots.
./SLipKnOt --help
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