For Unreal 4, I see sslv3 was removed entirely, which is good.
Is there a way to control the allowed protocols (not just ciphers) (in either 3.2.x or 4.x)? For example if TLS 1.0 is broken tomorrow.
MOD EDIT: this post was moved to a new thread
Disable selected SSL/TLS versions
Moderator: Supporters
Re: POODLE vulnerability
I believe someone mentioned this before but it was never submitted to bugs.unrealircd.org so I/we forgot about it.
I've added the feature request now as #4523.
I've added the feature request now as #4523.