WARNING: Time jumped ~328 seconds ahead!

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SLipKnOt
Posts: 42
Joined: Sat Apr 10, 2004 6:43 pm
Location: Bangladesh , dhaka
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WARNING: Time jumped ~328 seconds ahead!

Post by SLipKnOt » Tue Nov 07, 2017 9:04 am

Hi,

Receiving following errors and it puts server in lag and finally services server get disconnected. Appreciate if you could advise how to resolve the issue.
*** WARNING: Time jumped ~328 seconds ahead! (1510040862 -> 1510041190)
*** Incorrect time for IRC servers is a serious problem. Time being adjusted (either by TSCTL or by resetting the clock) more than a few seconds forward/backward can lead to serious issues.
*** Please be sure your clock is always synchronized before the IRCd is started or use the built-in timesynch feature.
*** [TimeShift] Resetting some timers!

Server details as follows
UnrealIRCd-4.0.15. irc.bdchat.com Fhin6OoEM [Linux bdchat01 2.6.32-042stab120.20 #1 SMP Fri Mar 10 16:52:50 MSK 2017 x86_64=4000]
UHNAMES NAMESX SAFELIST HCN MAXCHANNELS=10 CHANLIMIT=#:10 MAXLIST=b:60,e:60,I:60 MAXNICKLEN=30 NICKLEN=30 CHANNELLEN=32 TOPICLEN=307 KICKLEN=307 AWAYLEN=307 are supported by this server
MAXTARGETS=20 WALLCHOPS WATCH=128 WATCHOPTS=A SILENCE=15 MODES=12 CHANTYPES=# PREFIX=(ohv)@%+ CHANMODES=beIqa,kLf,l,psmntirzMQNRTOVKDdGPZSCc NETWORK=BDCHAT CASEMAPPING=ascii EXTBAN=~,SOcaRrnqj ELIST=MNUCT are supported by this server
STATUSMSG=@%+ EXCEPTS INVEX CMDS=USERIP,STARTTLS,KNOCK,DCCALLOW,MAP are supported by this server

Thanks in advance.
./SLipKnOt --help

Syzop
UnrealIRCd head coder
Posts: 1815
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
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Re: WARNING: Time jumped ~328 seconds ahead!

Post by Syzop » Sun Nov 12, 2017 8:16 am

Most likely the WARNING regarding the time jump is a result of <<something>> on your machine. So not related to UnrealIRCd.
So:
1. <<something>> makes your machine stall / slow down incredibly
2. this causes a huge server lag + WARNING about time jump + likely other things with any other daemons running besides UnrealIRCd

Personally, I'd look at syslog and check metrics / monitoring systems and such, but that is beyond UnrealIRCd help :)

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