Understanding server notice
Posted: Tue Jun 04, 2019 2:36 pm
Hi there,
I noticed that I don't understand the last info in a connect server notice. Seems to be the connection class, but it's sometimes {0} and sometimes {clients}, depending on the server. When I'm on the same server than the user, I see {client}, and when he connects on a linked server, I see {0}.
The versions are the same (UnrealIRCd-4.2.3) and the config file are quite the same (just inverted the link blocks)...
So, why is it different ?
I noticed that I don't understand the last info in a connect server notice. Seems to be the connection class, but it's sometimes {0} and sometimes {clients}, depending on the server. When I'm on the same server than the user, I see {client}, and when he connects on a linked server, I see {0}.
The versions are the same (UnrealIRCd-4.2.3) and the config file are quite the same (just inverted the link blocks)...
So, why is it different ?