recently migrated from Unreal 3.2 to Unreal 5.0.5.1 if we can call it that. Set it up from scratch with the old conf as a reference.
So as also the old Unreal 3.2 was configured with nofakelag defined, I did it also for new Unreal 5.0.5.1.
In conf there are certain parts for that to make it work:
Code: Select all
class the-user-group-that-can-flood
{
pingfreq 90;
maxclients 50;
sendq 3000000;
recvq 32000;
options
{
nofakelag;
};
};
---
allow {
ip *@*;
hostname *@*;
class the-user-group-that-can-flood;
password "the-secret-password";
options
{
nopasscont;
};
};
However I experience something I could not determine any further:
Private messages are limited to 30 lines at once and if there are more lines, they are displayed to the sender as they were sent but for the receiver those are lost and never show.
This behaviour does not occur when a user is identifying to the server for IrcOp permissions (/oper).
Also tried to find a reference in docs, faq or my conf file how to remove this limitation but I could not find anything and I'm out of ideas.
Or do I need to define anti-flood -> target-flood settings as not having them in the conf means they are active with defaults as seen in config doc?
I hope someone can help here. Thanks up front!