Linked Stats-Server overrides all channel modes

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chem
Posts: 2
Joined: Wed Jan 27, 2016 1:33 pm

Linked Stats-Server overrides all channel modes

Post by chem » Wed Jan 27, 2016 1:50 pm

I use the Denora stats-server. When joining the Stats-Client into a channel the linked server overrides all channel/listing modes immediatly before the client joins. It never happened in Unreal 3.2. What might be the issue?

[14:23:45] [MSG -> statserv]: chanstats add #lounge
[14:23:46] denora.my-chat.de sets mode -ntr
[14:23:46] denora.my-chat.de sets mode -vaovao chem sunray sunray sunray Gabriel Gabriel

[14:23:46] StatServ [stats@denora.my-chat.de] has joined
[14:23:46] sunray sets mode +v StatServ

chem
Posts: 2
Joined: Wed Jan 27, 2016 1:33 pm

Re: Linked Stats-Server overrides all channel modes

Post by chem » Wed Jan 27, 2016 8:11 pm

New Observation:

The Anope-Server does the same when I assign a bot to the channel via BotServ. Is this a bug? If it is not, it should at least be deactivatable. It is really annoying since it renders my chat unusable after a restart of my virtual machine.

Edit: I cannot reproduce it with the anope-server...

dboyz
Posts: 68
Joined: Tue Jun 14, 2011 6:36 am

Re: Linked Stats-Server overrides all channel modes

Post by dboyz » Fri Feb 19, 2016 5:14 am

Hello,

Seems like nobody has responded to this thread yet.
Anyway, have you tried upgrading to UnrealIRCd-4.0.1?

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