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Linked Stats-Server overrides all channel modes

Posted: Wed Jan 27, 2016 1:50 pm
by chem
I use the Denora stats-server. When joining the Stats-Client into a channel the linked server overrides all channel/listing modes immediatly before the client joins. It never happened in Unreal 3.2. What might be the issue?

[14:23:45] [MSG -> statserv]: chanstats add #lounge
[14:23:46] denora.my-chat.de sets mode -ntr
[14:23:46] denora.my-chat.de sets mode -vaovao chem sunray sunray sunray Gabriel Gabriel

[14:23:46] StatServ [[email protected]] has joined
[14:23:46] sunray sets mode +v StatServ

Re: Linked Stats-Server overrides all channel modes

Posted: Wed Jan 27, 2016 8:11 pm
by chem
New Observation:

The Anope-Server does the same when I assign a bot to the channel via BotServ. Is this a bug? If it is not, it should at least be deactivatable. It is really annoying since it renders my chat unusable after a restart of my virtual machine.

Edit: I cannot reproduce it with the anope-server...

Re: Linked Stats-Server overrides all channel modes

Posted: Fri Feb 19, 2016 5:14 am
by dboyz
Hello,

Seems like nobody has responded to this thread yet.
Anyway, have you tried upgrading to UnrealIRCd-4.0.1?